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Reviews (3)

Aug 17, 2021
Disappointing gameplay ruined by it's titled mechanic
I quickly took to the fun and frenetic gameplay style in beginning of game. Fast hack-n-slash sword action with unique combos and finishing moves that added some good combat depth. Then was given a gun for combat at a distance which made the game even more fun to play. And finally some new platforming abilities were added for the final pieces that would normally make for great gameplay hours on end.
But once the fun began ramping up, a final mechanic was introduced that for me completely ruined the gameplay flow turning a fun action-packed style into a slowed-down complicated punishment of constant frustration. As the title implies, "Blades of TIME" focuses on a time rewind mechanic that is supposed to enable the player to attack enemies with multiple versions of yourself simultaneously that otherwise can't be defeated by playing only as yourself, even with your complete arsenal of weaponry.
This mechanic to me was completely unnecessary and only functioned to rewind the fun far enough back that it was not enjoyable to play. The enemies that require the TIME function to defeat are almost invincible and trying to get the TIME mechanic to work properly was more than a simple chore to pull off when it actually did work. Even when you do execute the TIME mechanic correctly, there are times when there is no damage dealt to the enemy and then when multiple enemies attack at same time it's just impossible to progress.
I really liked alot about this game with it's old school grainy graphics, colorfully stylish fast-paced combat with unique mechanics, loaded main character with all sorts of tools and weapons, but the faulty TIME mechanic broke the gameplay into an unplayable experience. This game would have been one of my all time favorite hack-n-slash games if it had stuck to its fundamental elements that made the game fun but unfortunately this game falls short of finding itself in the company of truly great games like Darksiders, Devil May Cry, or Bayonetta that know how combat flow works.

Aug 17, 2021
Scary fun
Simply a fun game to play solo or local lo-op. Game looks amazing when played on Wii U system considering the age of the game. I like everything about this game....controls, spooky environment, graphics, gameplay, silly Scooby-style story, even the laugh track. This classic game is a keeper for me.

Sep 07, 2021
QTE issues within game
Got stuck early in game when approaching a glass wall that I'm supposed to jump out of, following a sequence of running across falling floor of a building. There's supposed to be a QTE button displayed on screen that allows character to jump out of window but this never appears on screen. Went through same sequence multiple times trying different techniques each time but there's really only one way to make it to end of sequence without dying. Unable to progress any farther without QTE prompt to continue.
Also QTE events in general seem unfair, without enough time to react after button on screen is displayed. I needed to replay QTE sequence at least twice every time a QTE prompts appeared. Game is very over-reliant on QTE events and there's not enough time given to complete QTE events correctly.