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    Location:Β United StatesMember since:Β Jun 19, 2010

    All feedback (106)

    • marktheshark6032 (2879)- Feedback left by buyer.
      Past 6 months
      Verified purchase
      Great seller
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      Past year
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      Great Buyer!!! Thank you for your purchase πŸ˜ŠπŸ‘
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      More than a year ago
      Verified purchase
      Hope to deal with you again. Thank you.
    • best_buy (863570)- Feedback left by buyer.
      More than a year ago
      Verified purchase
      Good buyer, prompt payment, valued customer, highly recommended.
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      Past year
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      Great communication. A pleasure to do business with.
    • *****- Feedback left by buyer.
      More than a year ago
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      Great Buyer, Fast Payment, Valued Customer! Thank you!
    Reviews (5)
    Jul 10, 2011
    Great and Epic Game........
    The gameplay strongly resembles that of Killzone 2 albeit with several tweaks and changes. Similar to the first Killzone, the game takes place in various harsh environments such as Arctic landscapes, a lethal alien jungle, nuclear wastelands as well as space battles rather than only the city-scape environments which were present in Killzone 2. Another notable new feature is the ability to use jet packs in the game, which were also used in Killzone: Liberation, however, these new jet packs will be used in a different manner than that of those in Killzone: Liberation. The game also features a revamped close combat melee system (called Brutal Melee) which includes new brutal melee attacks as well as the ability to string together multiple attacks in a combo. A new weapon called the WASP has also been added, which acts as a multi-firing rocket launcher. Killzone 3 supports offline split-screen co-operation for two players, a feature not present in Killzone 2. With this mode, two players can play the campaign of Killzone 3 offline. This is the only mode that supports offline split-screen multiplayer in Killzone 3. There is also an offline multiplayer mode named 'BotZone' in which players can play against computer bots. Online multiplayer of Killzone 3 supports three different game modes: Guerilla Warfare, Warzone, and Operations. "Guerilla Warfare" is a classic team death match style game that supports up to 16 players per map for each map that supports this mode. "Warzone", returning from Killzone 2's multiplayer, is an objective based game (seven objectives: "Body Count", "Capture and Hold", "Search and Retrieve", and two rounds of "Assassination" and "Search and Destroy" respectively) that supports up to 24 players per map for each map that supports this mode. "Operations" is a new game mode that features cinematic scenes and supports up to 16 players per map for each map that supports this mode. In Operations, the ISA and the Helghast battle for control of specific objectives - the ISA on the offensive and the Helghast on defense. The best players are featured throughout the match in cutscenes depicting their successes. There are a total of eight multiplayer maps on disk, including Corinth Highway, Pyrrhus Crater, Bilgarsk Boulevard, Turbine Concourse SE-6, Frozen Dam, Akmir Snowdrift, Mawlr Graveyard, and Kaznan Jungle. Guerilla Warfare is supported on the Pyrrhus Crater, Bilgarsk Boulevard, Frozen Dam, Akmir Snowdrift, and Kaznan Jungle maps. Warzone is supported on all maps except the Kaznan Jungle map. Operations is supported on the Frozen Dam, Akmir Snowdrift, and Mawlr Graveyard maps. A new feature to Killzone multiplayer for Killzone 3 is the ability to use vehicle-like mechanisms: the jet packs and Exos (each available on one game disc map respectively). The jet packs are exclusive to the Turbine Concourse SE-6 map while the Exos, as well as the WASP rocket launcher created by the Engineer, are only available on the Corinth Highway map. Another new feature is the ability to use Mortar Beacons, which can be used if a Tactician captures a tactical spawn point from which the Mortar Beacons are found. Mortar Beacons are featured on the Corinth Highway, Pyrrhus Crater, Bilgarsk Boulevard, Frozen Dam, and Mawlr Graveyard maps. Miniguns can be created by the Engineer on the Pyrrhus Crater, Bilgarsk Boulevard, and Turbine Concourse SE-6 maps. A snowstorm is featured on the Akmir Snowdrift map and a crusher (which the player can contr
    2 of 2 found this helpful
    Jun 07, 2011
    Awesome game.....!!!
    Come on, I Love this game... The Graphics itself coming from the MT Framework engine from capcom, the gameplay always faithful to the Marvel vs. Capcom series. The game features the same tag-based team feature as previous installments of the series, where each player chooses three characters that can be swapped at any point during a match, and utilizes an order selection called "Evolved Vs. Fighting System", a modified version of earlier systems seen in other Marvel vs. Capcom and SNK vs. Capcom games. Marvel vs. Capcom 3 features a single-player arcade mode that is more robust than its predecessors. Players will use their team of three characters to defeat a series of AI-controlled opponents before battling the game's final boss, Galactus; each character has their own unique ending sequence, which they earn upon completion of Arcade Mode. Marvel stated that Marvel vs. Capcom 3 is "all about fan service", and worked with Capcom to include dialogue quips and mid-match events between the company's characters that reference past Marvel Comics storylines. The game features new and returning characters to the Marvel vs. Capcom series, with accompanying promotional artwork by Capcom artist Shinkiro. The full retail roster features 36 characters. Two additional characters have been announced as downloadable content. Returning characters have distinct changes: Hulk can now perform steady air combos, Captain America's shield hits back on the return after being thrown, Ryu is able to aim his Shinku Hadouken, Iron Man can fire his Proton Cannon at a 45Β° angle, and Jill Valentine has a new set of moves based on her appearance in Resident Evil 5. Characters confirmed by Ryota Niitsuma to be absent from Marvel vs. Capcom 3: Fate of Two Worlds have so far included the monsters Tyrant and Nemesis of the Resident Evil series, citing concerns that their inclusion would change the game's content rating, as well as the primary members of Marvel's Fantastic Four, who were excluded at the company's suggestion.[21] Dead Rising protagonist Frank West, who appeared as a playable character in the previous Capcom Vs. title, Tatsunoko vs. Capcom: Ultimate All-Stars, was slated to return in Marvel vs. Capcom 3, but was removed late during development because of the extra work required due to the nature of his moves.[22] Niitsuma also planned to include the Silver Surfer, but his team could not find a way to incorporate his signature surfboard into the fighting engine; they considered adding him without it, but decided that he would look too similar to Iceman. Mega Man was also ruled out in favor of Zero to represent the franchise as Niitsuma felt Zero had more variation in his moves. Niitsuma stated that original characters from Marvel vs. Capcom 2, such as Amingo and Ruby Heart, would not appear.[25] Marvel allowed writer Frank Tieri full use of their library of characters for storyline purposes; several non-playable characters such as the Fantastic Four, Ghost Rider, and Man-Thing would make cameo appearances in the stages and endings.
    1 of 1 found this helpful
    Control - Ultimate Edition - Microsoft Xbox One
    Oct 22, 2022
    Awesome Triple A Games
    This game takes graphics and gameplay to other levels

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