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Reviews (2)

Aug 20, 2019
Awesome system
Most of the people I have seen that review this game (outside and inside of this site) say that it isn't very good for character interactions and creation. I can say that is quite false. Upon reading this game's rules (which are quite light compared to other systems), the game itself is composed of various different styles of playing.
First off, the game is written by Marvel. Not someone who used to work there, or a game company. Marvel. The people who LITERALLY write the comics. Therefore, they attempted to balance the game within the universe itself, looking to make the system "pick up and play"-able.
Second, the game is resource-based. Instead if rolling dice and comparing numbers, they wanted a system where the characters felt as though they could DO anything (within reason). This IS the Marvel Comic Universe, after all. So, you have red stones of energy that you allocate into the actions you want to perform. In combat, you allocate your stones into attack actions and defense, and hope that you did enough damage to put your opponent on his back. If not, you take white stones of health away from your character. There are rules for healing and such as well.
And as for out-of-combat interactions, someone didn't read the rules at all. The interactions between the characters are made up by the players during the out-of-combat panels. Panels are not set in stone, i.e. Pathfinder or D&D where you have to keep track of time. Panels can represent a moment of time in combat to years (if you want) inbetween. It doesn't matter precisely because Marvel didn't want the players to agonize over what they could or couldn't do during a panel. After a certain number of "panels" are done, the players complete a "page." Each page completes and issue (whole set of pages), which can turn into an "arc" (campaign). Yes, Marvel did this.
It is simplistic, fun, and most of all: easy. Character creation isn't a chore either. You get 40 white stones to create your character. The Gamesmaster can up it if necessary, but it is really quite easy to do. Three red stones equals 1 white stone. Ergo, if you want a brainy weakling, you can put a 1 into Strength, and save those 2 red stones for another action along the line. Your red stones of energy are usually equal to 3 times your Durability (which you purchase for three times the white stones during creation). But, an alternative rule is to use your Intelligence score instead (ala Professor X or Jean Grey). In which you buy that attribute instead of Durability at the 3 to 1 score. Once you buy your actions, you are pretty much complete. Just grab some gear and get ready to beat down criminals. There is even a complete issue to play in the back of the book. One thing I would recommend is to pring off the D&R sheet and mount it so you don't keep having to refer back to it. There was another chart to print off as well, and I can't remember it for the life of me at the present time.
There were two other books printed: Guide to the X-Men and Guide to the Hulk & The Avengers. The X-Men went further in depth into the world of the mutants (circa 2003-04 in the comics), and gave you overviews of Xavier's school and Asteroid M (among other places). Hulk & The Avengers gives you a seriously in-depth look into The Hulk from his inception to the Schizoid Hulk. It is impressive, as well as expanding the rules to include transformations and other new abilities and actions.
I would give this a look if you want a fast and fun role-playing game to play with your friends. From the people who brought you the best comics, and the best Character (The Punisher!)s!

Aug 19, 2019
Great little time waster
Before mobile games on phones, you needed something to do. Tiger electronics made various products that were inexpensive and worked well enough to simulate the games we played. Their R-Zone product was a last-ditch effort to keep LCD games in mind. It works well enough. The Millennium Falcon Challenge game is solid Star Wars gaming. If you can get your hands on one, play it.