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Building a 3D Game with LibGDX by Andreas Kruhlmann, Sebastian Di Giuseppe and Elmar van Rijnswou (2016, Trade Paperback)
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This book is the perfect guide for anyone interested in creating a 3D game using LibGDX. With a publication year of 2016, this textbook provides step-by-step instructions on how to build your own game from scratch. The book comes in a trade paperback format with 234 pages of English language content. Written by Sebastian Di Giuseppe, Elmar Van Rijnswou, and Andreas Kruhlmann, and published by Packt Publishing.