Haven’t played it yet but great value and a PS3 classic.
Verified purchase: Yes | Condition: Pre-owned
kinghts contract is an exhausting exercise in frustration and a tremendous waste of an excellent story. Former executioner Heinrich, cursed with immortality, just wants to die. He's teamed with the resurrected Gretchen, the witch that cursed him just before Heinrich killed her. Together, they must slice and spell-cast through a murderer's row of witches also back from the grave in order to stop the puppet-master Faust. The brutish Heinrich is invincible, but he cannot leave Gretchen's side because she can be killed.heinrich uses a scythe and gretchen uses magic.But because you only control Heinrich, you are left at the mercy of Gretchen's AI. And her AI is pathetic. She stands in front of incoming attacks. She rushes headlong into combat with only a sliver of health. You can carry her to what seems like safety, but the moment you set her down, she runs right back into the thick of it.But the thing that will leave you screaming at your television is when Heinrich is ripped limb from limb. He doesn't die, but he's totally immobile while you pound on a button to pull his meat and bones back together.Gretchen particularly loves to throw caution to the wind and run in circles right in front of an enemy, begging to be killed. Enemies oblige, time after time, leaving you to restart entire scenes. Gretchen's former allies, the witches, take on monstrous forms. The camera then becomes locked on to these creatures to your detriment;but because they are so large, your heroes are often forced to the sidelines and even completely off-screen. In the periphery, you suffer hits you cannot avoid.or worse, falls you cannot recover from that result instant death. And Knights Contract loves to dole out an insta-kill when you are very close to defeating a boss or worse, falls you cannot recover from that result instant death. And Knights Contract loves to dole out an insta-kill when you are very close to defeating a boss.After chiseling away at several life bars, the battle culminates in a quick time event (QTE). Each is lengthy and requires no fewer than four button and stick inputs. If you miss the narrow window of any input, the QTE ends and you're thrown back into the fight. However, the boss has recovered at least a third of its health. In its penultimate chapter, Knights Contract does the worst thing imaginable: it splits the heroes so that you may endure the weaknesses of each without any benefits of their mutual powers. Gretchen, without her knight, must slog through grueling boxed-in encounters that only highlight her slowness and sad melee skills. In the absence of Gretchen, Heinrich must work with a new tag-along that is surprisingly capable of defeating enemies, only serving to underline that fact that you are primarily in control of a clumsy hero.Read full review
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