Where sims go when they die? Afterlife of course. Well you have played all the sims well here is the next step. This game come out in the 90s. It takes several tries to get the hang of it. I takes this game off the shelf ever so often. Your job is to build and zone all the rewards and punishments for sims after they departed. It is similar to Sim City. You build roads, builds, transport systems for the souls to find there ways. The challenge is to see how many souls you can get on your landscapes. It is a very complicated game to micro-manage. You really do have to manage everythings. As souls move into your relms if they can find the proper place you are paid. It is hard to have enough money coming in to support the system. I think it had to have a balanced budget before the year 2000. They is a lot of sick humor to be found in the descriptions of the various structures. Some of the punishments are truely disgusting. If you can find this game is can be fun.Read full review
For a classic game everything is great. It brings back a lot of memories. Graphics were good when the game was released.
Verified purchase: Yes | Condition: Pre-owned
Frankly not very good. I thought it would be more like Sim City 2000 only sort of good versus bad, only I couldn't figure it out. You really don't have a choice of buildings and no way could you figure out what they did. There were things to go between worlds that I was lost trying to figure them out. The game came with no instructions and no tutorial. In all, I spent an evening playing around and simply gave up, uninstalled and packed the game away.
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