Pretty good supplument for the real thing. Playing it made me want to play the real thing, so I stopped and dug out Mercenaries again. But since I see Mech4 & Mercenaries, theres no real need for this game unless you just want to have better control over your company (because the AI in Mech 4 isn't the most intelligent). Customizing is very limited. It seems that the guys who made this had no hand in Mech4 and only tried to emmulate what was done in Mech 4 customizing. Weight has no meaning and there are no designated energy, balistics, or missile slots. It's all pretty much omni but there is space limitation and the armor also nudged in this category, making your mech either really weak, or outfitted poorly with good armor. Heat sinks also take up slots, which basically allots you more higher-energy weapons to hold and doesnt actually overheat the mech; it's a cap limit. Jump jets take their own slot and removing them makes no difference to the weapons you can add, only takes from the heat bar. There is no limit to tonnage, because there is no tonnage, and you can add whatever you want so long as it fits in the limited slot space, and apparently the extra stuff added or replaced only pulls from your bank acount, if you add more. Command sucks. There are hot-keys but not the ones you need to command a squad or squads and not in the right places. Unit selection is sometimes tedius and de-selection is impossible, which is annoying. Also clicking one unit near another will just select the other; theres a large space around a unit you can't send to. Clumsy controls and bad command makes you want to play the real thing. I stopped mid game after seeing my guys do stupid things, and installed mercenaries. Because I know that if I have a Mech, the job will get done. It's a good supplument, and if you're bored, a good game for that. But all in all, Mech4 works. Although it'd be good to have stragety thrown into MecwhWarrior, because commanding 2 lances while fighting in it, escpecially when theres many small things or objectives, it gets hard.Read full review
I bought this game because I am a BattleTech fan. I wanted to try any computer game regarding BattleTech. I have played MechCommander 1 before, and when I compare it to MechCommander 2, the following differences can be observed:- . In MechCommander 2, you can call in for repairs and resupply anytime during a mission. Not so for MechCommander 1. . In MechCommander 2, your pilots can gain specific skills in weaponry, jumping, scouting, etc., when they gain a level. Not so in MechCommander 1. . In MechCommander 2, money and resource points are separate things. You use money only for buying mechs and customising their weapons and armour. You don't need money for repairing your units after a mission -- that's done for free. Resource points are only used within a mission to call in various support units like repair trucks, minelayers, stationary Long Tom artillery cannons and scout helicopters. Resource points do not carry over from mission-to-mission. Money does. In MechCommander 1, there are only resource points and they are needed for repairs as well as purchasing new units and their weapons and equipment. Those resource points carry over from mission-to-mission. . In MechCommander 2, only certain Mechs have jump jets. In MechCommander 1, every different Mech model could conceivably have jump jets if you had bought them when they were available for sale. . In MechCommander 2, you do not have an inventory of weapons and equipment on hand for outfitting your Mechs like in MechCommander 1. The only limits to the number and kinds of weapons you can put on your Mechs depend on whether you have captured that weapon technology in an earlier mission, and whether you have enough money to pay for the weapons. These are but some of the differences between MechCommander 2 and MechCommander 1. I feel that MechCommander 2 is less punishing, but also less rewarding, than MechCommander 1. Buy MechCommander 2 if you like anything BattleTech, but if you're not that much of a die-hard fan, then buy MechCommander 1 instead.Read full review
I love the Battletech universe and its Mechwarrior spin off, so this game fits me on a fan basis as well as a gamer. It is a RTS similar to Dropship, in that you really don't deal with the production part but instead focus on organizing your troops and then engaging on a tactical level. You basically select what mechs you are going to use in the assault, then your pilots, then launch in to the game. One negative that I find in it is that the restriction on the total tonnage you can drop into the field is a bit restricted, instead relying on capturing enemy mechs you take down to bolster your numbers. While this is an integral part of the game, and is fun in its own right, I would just like a scenario where capturing takes a back seat to planning just the right force and then utilizing that force just right to get the job done. That would require allowing about 1000 tons instead of the all-time highest allowance of 450. But knit picking aside this game, I feel, is unique and of a good length to keep you enthralled in the story. It even has some commands you can issue your troops that make it even more interesting the second time around (once you look them up in the keyboard commands).Read full review
This is a game that I used to play many years ago when it first came out. Really enjoyed it and wanted to play it again. Though the graphics are a bit blocky compared to modern games it still runs on WIndows 7 and works perfectly well. Lot of fun playing this game for many months to come. :-)
Game is fun, somewhat. I mean, it is about battle mechs. But graphics could be improved. Biggest let down, I don't think there is any skirmish, only campaign, which is a little... boring./ When I put game on hard, it is just frustrating, and on easy, it is too easy. The game is complex though, and maybe I just need to get use to it. You can target legs arms, and parts of mechs and stuff which makes it hard to play. But that's mech universe for ya.
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