Voices That Matter Ser.: Designing for Interaction : Creating Innovative Applications and Devices by Dan Saffer (2009, Trade Paperback)

Brenham Book Company (1057)
93.5% positive feedback
Price:
$73.83
+ $4.25 shipping
Estimated delivery Wed, Oct 15 - Tue, Oct 21
Returns:
30 days returns. Buyer pays for return shipping. If you use an eBay shipping label, it will be deducted from your refund amount.
Condition:
Brand New
Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs.”.

About this product

Product Identifiers

PublisherPearson Education
ISBN-100321643399
ISBN-139780321643391
eBay Product ID (ePID)72432029

Product Key Features

Number of Pages240 Pages
Publication NameDesigning for Interaction : Creating Innovative Applications and Devices
LanguageEnglish
SubjectUser Interfaces, Web / Design, Social Aspects / Human-Computer Interaction, Software Development & Engineering / Systems Analysis & Design
Publication Year2009
TypeTextbook
AuthorDan Saffer
Subject AreaComputers
SeriesVoices That Matter Ser.
FormatTrade Paperback

Dimensions

Item Height0.6 in
Item Weight15.2 Oz
Item Length8.9 in
Item Width7 in

Additional Product Features

Edition Number2
Intended AudienceScholarly & Professional
Dewey Edition22
IllustratedYes
Dewey Decimal004.019
Table Of ContentPART I: INTRODUCING INTERACTION DESIGN Chapter 1: What is Interaction Design? Chapter 2: The Four Approaches to Interaction Design PART II: A PLATFORM FOR DESIGNING Chapter 3: Design Strategy Chapter 4: Design Research Chapter 5: Conceptual Models PART III: DESIGNING FOR INTERACTION Chapter 6: Ideation Chapter 7: Refinement Chapter 8: Prototyping, Testing, and Development Chapter 9: The Future of Interaction Design Epilogue: Ethics of Interaction Design Colophon
SynopsisBuilding products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs." -- Jared Spool, CEO of User Interface Engineering Interaction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look. Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable. This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you learn to create a design strategy that differentiates your product from the competition use design research to uncover people's behaviors, motivations, and goals in order to design for them employ brainstorming best practices to create innovativenew products and solutions understand the process and methods used to define product behavior It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more., Interaction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look. Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable. This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer., Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs." Jared Spool, CEO of User Interface Engineering Interaction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look. Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable. This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you learn to create a design strategy that differentiates your product from the competition use design research to uncover people's behaviors, motivations, and goals in order to design for them employ brainstorming best practices to create innovativenew products and solutions understand the process and methods used to define product behavior It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more.
LC Classification NumberQA76.9.H85

All listings for this product

Buy It Now
Any Condition
New
Pre-owned