Whenever it comes to nintendo in general nowadays most of the titles released for their systems can easily be labeled as for kids only. tons of shovelware dealing with pet sims and stuff that would only hold the interest of a ten year old at best. That being said Scribblenauts is a gem in a mine that is otherwise full of coal. This game has more going for it then most large console titles. With it's expansive vocabulary it allows you to do almost anything you can put your mind to. Now with this being said this game is mared by one huge issue, it's controls. You see you use the stylus to mve your character, but you also use your stylus to move items within the area. This can lead to some pretty frustrating moments. I have to wonder why the charchters movements were not mapped to the d-pad, and the players veiw to the a-b pad? Also for alot of the puzzles being creative is fun but you will find yourself using certian keywords more as they are just dependable, and always get the job done. However, the game does offer one saving roll. The sandbox mode at the title screen. Want to see God fight Satan? Do it. Want to ride a panda running to eat some bamboo? Do it. Want to try to ride a chettah? Don't do it, seriously it tries to kill you. I have to admit myself that whenever I would get stuck, this was my fun zone. All in all Scribblenauts is one of the top games avialable for the nintendo ds and it's easy to grasp gameplay can be entertianing for all ages.Read full review
Would definitely recommend this game to any fan of puzzle games. Almost any object you can think of, you can create. All you need to do is right the word and you can use it. The main goal of every puzzle is to obtain a star. The puzzle is trying to figure out how to get it. That's where creativity comes in. Some things you create may seem pointless, some are very useful in ways you wouldn't imagine, others may turn on you. The only thing I dislike about it are the graphics, specifically the way the character walks. Controlling his movement can be quite frustrating at times. Using creations can prove to be a little difficult at first but only takes some getting used to. I bought this as a gift for my wife and she loves it.
Scribblenauts, in theory, is a product of game design genius. It's one of those games that promises a lot (and even delivers) to a platform that few thought possible. You can create virtually any object you can think of and use it. It only makes sense that this idea was used for a puzzle game. Initially, the game is exciting. Your possibilities seem endless. You want to think of the most absurd and creative means to solve the challenge presented to you. But very, very quickly, players will find themselves bored, using the same few objects and techniques over and over again to solve puzzles that end up being repeated in most of the levels. The problem with this game is it's something that works incredibly well on paper, but fails to achieve its intended goal in practice. And that goal, of course, is to entertain. Sure, you can just enjoy a few minutes of screwing around in sandbox mode, testing out all the different objects you can think of. But when it comes to the challenges, the campaign of the game, the fun just seems to get lost in the frustration. The level design is frankly awful, boiling down to incredibly repetitive tasks such as "Get ___ to ___ without killing ___" and solving all your missions with food. By the 3rd "chapter" (of 20!), you'll already discover that the only words you'll need to use are "jetpack" (or "wings"), "food", "rope", "wall", and "bridge ladder". Sure, you should be able to solve the puzzles in any way you'd like, but why would you want to? One would think solving a puzzle a creative way would be rewarding and fun, but when it's just a rehashed goal with a slightly different level design, you simply have nothing there to feed your sense of accomplishment. Aside from the mind-numbing level design, the controls are easily the second most annoying thing about the game. Since all action is done with the touch screen, the difference between a tap and a minor slip of the stylus could mean the difference between you achieving your goal or running off a cliff. And when you spend a good five minutes preparing a perfect layout of objects to set your plan in motion only to accidentally run up to an angry bear, you begin to wonder why they didn't just give you the option to control your character with the directional pad. All in all, the game offers a lot. With 20 worlds containing about 22 levels each, you do have a lot to play with. There's even a level editor for those who want more. Yet the repetitive levels and the frustrating controls can easily be a make or break deal for some. Personally, I don't think it's worth it to buy this game new. Get it used, or even better, try to borrow a copy and see if you like it. It's almost worth it for the instant gratification of being able to make a skateboarding gladiator with a machine gun fight the Kraken in space.Read full review
Very few, if any at all, US Nintendo DS developers have managed to generate the kind of buzz that 5th Cell has with Scribblenauts. When the game made its public debut at the Electronic Entertainment Expo earlier this year, the game hopped on a massive hype train because of its insanely ambitious concept. I mean, have you ever heard of a puzzle game that gives the player the ability to conjure up any object they can think of? That's exactly what Scribblenauts promises, and the developers fully deliver on that promise. If I reviewed this game on concept alone, it'd score a ten, easy: Scribblenauts is an incredibly versatile Nintendo DS experience. It's also extraordinarily unique, one of the very rare Nintendo DS games that just can't be compared to anything else on the market. But the package as a whole has a few quirks in it that has the unfortunate effect of putting unnecessary frustration into the experience. To enjoy Scribblenauts you'll have to put up with a few hindrances along the way: awkward control and behavior that's just too much to ignore. But first, the fantastic: the core concept within Scribblenauts is something so ambitious that you'd have all the rights in the world to be a skeptic. The game is a 2D side-scrolling platform-like experience where the idea is to use any realworld object to solve the problem at hand. The designers encourage you to conjure up anything you can think of by typing or handwriting it on the touchscreen: as long as it's not a trademarked item (Twinkee, Pokemon, Superman), or an alcoholic beverage (beer, wine, whiskey), or a vulgar word (insert every possible version of "penis" here), there's an outstanding chance that you can bring it up for use within Scribblenauts. The library is insanely vast and the first task you'll find yourself falling into is seeing if you can simply stump it and come up with words that aren't in the game. You can and you will -- as deep as the vocabulary is you won't find everything in Scribblenauts, but the fact of the matter is you actually have to try to stump it to stump it.Read full review
The game works great. My daughter loves this game. The shipping was quick. Very happy. THANK YOU!
Verified purchase: Yes | Condition: Pre-owned
This game was bought purely on a whim. Browsed ebay, looked interesting, decently priced, why not? I wasn't expecting a game that I'd be unable to set down, or one that really captured my interest. This game, however, has done that and more. The concept is great, it's fresh and fun being completely in control (for once!) If I could change one thing about this game, it would only be the controls. The game is mostly controlled by the touchscreen. If the main character, Maxwell, could be controlled using the directional-pad, this game would be completely flawless. I'd recommend this game to a friend, of any age.
My son‘s teacher recommended this to help him with spelling. You can do just about anything in there …including manifest a purple dragon with wings. But you gotta spell it first. 
Verified purchase: Yes | Condition: Pre-owned
I LOVE THIS GAME!!! It is creative and fun. You must use your imagination to get to the goal. One time I was on a level with a T-Rex and three dinos. I shot the dino with a dart gun and it fell asleep. I petted it alot and it woke up and didn't attack me, so I feed all three dinos with food and rode the T-Rex to one of the dinos... and it ate him and I got the goal. I was on a plane and crashed into a bird and it jammed and I fell and crushed a vampire and got the goal. So you will like this game if you're good at having fun and like making objects do stuff that are cool. You ave to have good ideas to play this game. On one level I had to catch a butterfly so I used my dart gun again, shot it and use my butterfly net to get it.
When this arrived, everyone in my family was able to play it. The game is exciting; there's always more to discover and play.
Verified purchase: Yes | Condition: New
My 8 years old son loves the game.
Verified purchase: Yes | Condition: Pre-owned
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