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Artificial Intelligence Ser.: Turtle Geometry : The Computer As a Medium for Exploring Mathematics by Harold Abelson and Andrea Disessa (1986, Trade Paperback)
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Turtle Geometry : The Computer As a Medium for Exploring Mathematics, Paperback by Abelson, Harold; Disessa, Andrea A., ISBN 0262510375, ISBN-13 9780262510370, Brand New, Free shipping in the US Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
Reviews"A college-level math text for serious mathematicians and fans of recreational mathematics. This book proves that turtle graphics is not just kid stuff." - Popular Computing
Grade FromCollege Graduate Student
IllustratedYes
SynopsisTurtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates., Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics.