Artificial Intelligence Ser.: Turtle Geometry : The Computer As a Medium for Exploring Mathematics by Harold Abelson and Andrea Disessa (1986, Trade Paperback)

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Turtle Geometry : The Computer As a Medium for Exploring Mathematics, Paperback by Abelson, Harold; Disessa, Andrea A., ISBN 0262510375, ISBN-13 9780262510370, Brand New, Free shipping in the US Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

About this product

Product Identifiers

PublisherMIT Press
ISBN-100262510375
ISBN-139780262510370
eBay Product ID (ePID)70077

Product Key Features

Number of Pages498 Pages
LanguageEnglish
Publication NameTurtle Geometry : the Computer As a Medium for Exploring Mathematics
Publication Year1986
SubjectComputers & Technology, Geometry / General, Intelligence (Ai) & Semantics, Computer Science
TypeTextbook
AuthorHarold Abelson, Andrea Disessa
Subject AreaMathematics, Computers, Education
SeriesArtificial Intelligence Ser.
FormatTrade Paperback

Dimensions

Item Height1.3 in
Item Weight13 Oz
Item Length8.9 in
Item Width6.2 in

Additional Product Features

Intended AudienceTrade
Reviews"A college-level math text for serious mathematicians and fans of recreational mathematics. This book proves that turtle graphics is not just kid stuff." - Popular Computing
Grade FromCollege Graduate Student
IllustratedYes
SynopsisTurtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates., Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics.

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