This game, was soooo much fun to play. And the concept for the game is pretty cool too, who wouldn't want to change time? You use your stylus to draw holes in time with your 'pen' to change aspects about the past to change the future. The main character Ethan is a likeable guy, rather all the characters are likeable, and the game is pretty straightforward and self explanatory. There is an in game tutorial so you don't need the booklet. Even the villian has likeable qualities. And you do come to hate him in the end. Least I did. Its short. Really short. For a game with such epic potential, it was really really short. I haven't replayed it yet to see if I can get a different ending, but I enjoyed it. The music is great, the ending song is just amazing, the animation is clean and crisp. I'd highly recommend it if you're looking for a game to play that's quick to beat, or just want a great story. I hope that there's a sequel to this game sometime in the near future.Read full review
This game is more or less a kind of visual novel to me. It has a set story that you can't really stray from no matter what you do. However, I do like this type of gameplay and am happy to see it not only in English, but French as well! You are the main character, Ethan, who is living happily with his parents until the day of his 17th birthday. He wakes up in the middle of the night to find a pen and a note stuck onto his cat's collar. Suddenly, his parents have been missing for 12 years while he has been living with his uncle Derek, a freelance writer/journalist. What happened to his parents? The pen helps Ethan reach into the past to change his present. Sounds easy, right? Not quite. Ethan gets these images called "Flashbacks," which is exactly what it sounds like. He recalls things that happened in the past that need changing or have changed due to his interference. And you can't just go back in time when you want. You need to know specifics of certain events before you can proceed to change the past. Also, this is NOT a child's game. They rated it "Teen" for a reason. By the 2nd chapter, you head to a cafe called "Chronos" with your friends and talk to the waitress, Olivia. Ethan listens as she tells them she almost was in an accident with a fridge that fell off a truck and nearly crushed her. Later, he appears at the cafe again but this time, Olivia WAS crushed by the fridge... and killed. You have to help Ehtan change that past so she DOESN'T get killed. More of these kind of events occur during the game, so if you do not like hearing about these things or don't like the sight of blood, do NOT purchase this game. The game has voice dubs on some of the cut scenes that I thought were pretty well done, but I like both dubbed and subtitled so I'm biased. The names for all the characters have numbers related to them as well (Oneagi, Twombly, Threet, etc.). Kinda interesting to say the least. The art for the characters and the animations are fantastic if you enjoy anime. I didn't care for one of the events because it was hard to figure out but overall, it is a fairly easy game if you think through it carefully. I recommend giving this game a try if you are interested in games with a set storyline and interactive gameplay. There is a fair amount of dialog to be read, just so you know. I think the people at Konami got a great thing here and hope they can send more of these type of games here to the US!Read full review
Time Hollow, before my actual hands-on with it, seemed like a perfect hidden gem, bargain bin grab for the DS owner with an eye for outside the clam case experiences. The gist of the game is that its a point-and-click adventure with decent anime-style artwork and time-traveling, ball-point pen that can be found rather easily for around $10 in full packaging. Instead, I found the gaming equivalent of an under-cooked meal - sure, I finished it but that doesn't mean I'll ever request it be served to me again. The game doesn't start out cumbersome though, as the initial hour or two are still fresh with interesting plots points involving the changing of time and the consequences of diddling with the past. The characters that populate the game, of which there are maybe a baker's dozen total, have shown enough personality that I'm curious to see what happens to them. The artwork, both backdrop and character, are not mind-blowing but are visually sharp on the DSi's screens and accomplish the task of representing the text in an acceptable form. Except for Ben's glasses. Why does it look like they are made from royal blue licorice ropes? No other character has such a gaudy accessory, so why make those glasses stand out so much? The world may never know, I fear. Once the main course of dialog and game play hit the table, it becomes painfully obvious why this game resides where it does today. The script for this game, I can only assume based on what it is, was written by someone whose job it was to write this script, not someone who actually wanted to be part of this project. A job's a job, right? There's little effort in any of the dialog, exchanges or explanations of the events and world around nor has the obvious Japanese cultural influence properly "white-washed" to make sense to the Western World. The game reads like one person handled the direct translation, who then handed it over to another person who wrote up a literal American localization based solely on what was given to them and not the game in any fashion, who then handed it over to the development team who typed it in and called it a game. All that personality and effort that made the Ace Attorney games so popular is nowhere to be found here, much like lead character Ethan's personality. The game play isn't anything I'd even attach the word "play" to, as it amounts to nothing more than reading bland text and flipping through an ever-changing "Where's Waldo" book if Waldo could move between pages the pages each time he, or something of similar importance, is found. Oh, and I forgot to mention, the proverbial "Waldo" on each screen sticks out like a bear at church - there's no way to miss it and nothing around it has any viable meaning. If its not painfully obvious that an object could have use - its always the item that looks superimposed into the environment - then tapping it will almost always result in a borderline insulting response from Ethan. I know what a TV is, I know what the hell a garbage can is, that's not why I am tapping on it! Once that nearly nonexistent about of interactivity is discovered by the player, the game becomes nothing more than a mediocre high schooler's interactive story made for computer programming class or book-making class or whatever high schoolers are taking these days. If you can borrow it from someone, maybe give it a shot but don't spend money on it like you plan on keeping it around, because there's very few people who will bother to do so.Read full review
Game is awesome; Probably a bit simple, somewhat memorable, good music and nice gameplay. I'm not really a fan of VN-style detective games, but this one was right up my alley.
Verified purchase: Yes | Condition: Pre-owned
it's a very good game,excellent music, the story is very beautiful, The game(set,play) is completely made in the stilet
After I purchased the product (at a buy it now price) my purchase amount was refunded to mmy credit card. I would like an explation.
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