Take Ghost Recon and multiply each soldier by five, add a couple of tanks, and replace your controller with a headset. You have now upgraded to Ubisoft’s new RTS game, EndWar, where online competition and vocally issued commands will have you addicted to winning World War III again and again. The best part about this game is the voice command,but thats coming from a console gamer that is not into RTS.I guess thats the only way they could keep our attention since were not mashin six buttons per every second. This game seems very hard to master and there is a huge community of online battles. And as if we needed another excuse to beat online opponents to a pulp, each Live battle you fight helps determine the victor of a worldwide game of global domination called Theater of War. In this mode, the outcomes of each online skirmish are totaled daily to determine which nation takes which territory. At the end of 20 days, one nation triumphs and another round starts.The achievements are hard to get.Hard!.This game has the highest difficulty rating proportionate to full 1000 points.One thousand plus hours to full 1000 score. Theres a reason why we have so many buttons on our controllers and it seems a shame to not use them all.Read full review
If youre a fan of computer strategy/civilization building and conquering (like Age of Empires) and want something more simple and more fun, look no further than the innovative EndWar game from Ubisoft. Unlike other strategy games, EndWar is built around voice commands using your microphone and your voice. They call this approach war at the speed of thought. This is an excellent concept and works out remarkably well. EndWar is basically battles. You dont have to bring up entire civilizations. You are thrown into controlling a batallion and you fight the enemy. This approach makes the game go faster and makes the game a lot more fun to play. Though playing the story mode will get you a good sense of how the game is played and a few achievement points (for xbox 360), the game is centeralized around the online play, which consists of a world map whose territories change based on the online battles that take place that day. This gives you quite the challenge and probably a more enjoyable experience as compared to the campaign mode. The online modes also give you more achievements. Overall, this game is about an 8.5/10 because sometimes the game wont recognize what you are commanding it to do but overall the voice command is amazing. You wont be dissappointed.Read full review
Tom Clancys, what about him ... The master of the strategies and military conspiracies ... The game is not a FPS RPG is ... the definition and in style ... Great strategic movement of troops and the most amazing game (Enough to be sensational - Is voice control ... is simply spectacular ... you interact all the time with the game, only with voice command ... it makes necessary the use of redeset for giving commands, but so is joy and fun) ... Although it is an RPG, the action is incredibly intense. ..you can not stop playing when you get ... it's not hard to learn the voice commands and worth decorate them, because after you learn the fun is guaranteed ... I have not found DLCs to download the live, but not enough to be a problem because the game, by itself, is already a show strategy ... the definition of the scenario is not outstanding, but they are very good ... the communication with the troop is in near-real time the experience ... really cool ... the world is not open, you follow a well defined path ... Still did not get to play the coop mode, but the campaign mode is fun guaranteed ... the enemy troops do not stop shoot you ... Fun is guaranteed !!! I do not regret having bought the game ... Definitely not a release, but the price is very inviting and honest ... I recommend to all who like a RPG postmodern war with intense gunfire and bombs ...Read full review
When playing the demo, it seemed like a pretty sweet game with alot of potential. Little did I know that the demo you can get online IS basically the entire game in a nutshell. The voice command system is awesome, though a bit buggy. Some commands just don't register correctly even when others work perfectly. Also, the volume has to be consistent so if you think you can play this at night quietly, voice commands are going to be all messed up. Still, it's a whole new direction to take the RTS genre. There's a severe lack of units. It's basically Rock-Paper-Scissors. Transports beat Gunships, Gunships beat Tanks, Tanks beat transports. There's also riflemen and engineers but they're both essentially worthless except for taking objectives or if you can get engineers garrisonned where the enemy will actually show up. Artillery is also weak against everything but their long range makes them decent. You're pretty much looking for a unit, sending the unit that can beat it, then retreating the second the enemy sends a unit that can beat your's. There's no in-between units that might be effective against more than one other type of unit. Taking down structures is also pretty lame in that it still takes forever to demolish something, especially in the raid missions where you're timed and it still ends up being just a "Destroy all Enemies" mission. There's no base building (Unless you count upgrading the uplinks to give you support which is expensive). There's also unit upgrades between missions that supposedly help. Short of secondary abilities, I never noticed any difference in their performance. For example, fully upgraded transports still get whipped by un-upgraded tanks. Fully killing an enemy unit before they can be extracted also results in no noticeable difference when the dead unit is called back into the field. While opening up a new aspect of play for an RTS, they pretty much failed the generic RTS qualities that made them so enjoyable. While watching the units run around can be pretty cool, the camera is hot glued to the unit so you're constantly voice commanding to flip the camera from unit to unit. Pair it up with the naturally-chosen fast pace that people may use when in a rush, it can screw up and not read the command correctly. The online is pretty much only played by hardcore players now that enough time that passed that the casual players got bored of it. So unless you've got alot of patience to become pro at this game, you'll get sick of the online in a couple of hours at most. Honestly, if you want a good RTS experience with a semi-realistic feel, go with Dale Brown's Act of War: Direct Action.Read full review
Pros: The voice-command system works very well, and is extremely fun to use. Endwar makes you feel like you are a battlefield commander. For the most part, your units will do exactly what you want them to -- something not present in most console strategy titles. The units are well-balanced, and purchasing upgrades for your units adds a layer of depth and strategy to the game. The graphics and visuals are also strong, and issuing commands is just plain fun. Cons: Lack of depth. Even purchasing upgrades doesn't do away with the very simple rock-paper-scissors gameplay in Endwar. In fact, the game even touts this system as the "chain of combat." Because of this, the tactics that you can use in this game are somewhat limited. The "Theater of War" mode also leaves something to be desired. There is no storyline whatsoever to be found here, and its difficult to feel like you are making any difference in the grand Multiplayer struggle. Conclusion: Endwar is fun and rewarding at first, but it is unlikely to keep you playing for very long. If you are a strategy fan waiting for the console to finally get an RTS game that compares to PC, you won't quite find it here -- but in the voice command system, you will find the foundation of what a great console RTS could be.Read full review
Many games put you in the role of a commander; few do it with the kind of immediacy that Tom Clancy's EndWar delivers. In this innovative real-time strategy game, you don a headset and issue commands to your units by speaking your wishes to your squads. Sound like a gimmick? Perhaps--but when combined with an explosive cinematic presentation that tosses you into the thick of the action, it imparts a unique feeling of hi-tech sovereignty that's anything but a gimmick. Were this mechanic not implemented, EndWar's core simplicity would be more obvious. Its three near-future factions all play the same way, the rock-paper-scissors relationships between units are incredibly straightforward, and the single-player campaign doesn't tell any story to speak of, which is a blatant missed opportunity. Nevertheless, a novel multiplayer mode and persistent units that carry from one mission to the next keep things interesting, and on the whole, EndWar is a fun RTS that will hopefully start a refreshing new trend: console strategy games that feel tailor-made for their platforms. Your headset has an enormous impact on the experience. To order your units about, you issue a series of preset commands by holding a trigger and speaking your directive into the microphone. This runs the gamut from attacking enemy squads ("Unit two, attack hostile four") and bringing in reinforcements when they are available ("Deploy gunships") to centering your view on a particular group ("Unit three, camera") and ordering special attacks ("Air strike, hostile six"). There are limited possibilities, so don't expect to plan out multiple waypoints or set up tank patrols. Nor can you rely completely on the microphone--at least, not if you intend to be competitive. Actions like garrisoning infantry into a building or ordering your units to unleash special attacks require some button presses, so there is a bit of light micromanagement in this regard. Additionally, if you don't have a microphone or just don't want to use one, you can use just the controller, though given the uniqueness of the voice commands, that isn't ideal. Using the headset is cool, and it works well: While there were some exceptions (the game misinterpreting "alpha" for "delta," for example), EndWar easily recognized the huge majority of our voice commands. The units themselves are products of EndWar's World War III setting. In the game's version of near-future events, The United States, Russia, and a unified Europe have each become superpowers, and the US plans the launch of a military space station to tip the worldwide balance of power in its favor. Unfortunately, terrorists destroy the station upon lift-off, thereby igniting global conflict. Yet as interesting and far-fetched as the setting is, it's mostly backdrop. The campaign is just a series of battles versus the AI that emulates EndWar's main multiplayer mode, so don't expect much exposition, larger-than-life personalities, or political intricacies. You can play as any of the three factions, but while your own commander (and his or her blatant accent) will change, there's no story to involve you, aside from mission updates and news blurbs. Thus, there's no reason to play the campaign with another faction if you've finished it once already. This lack of narrative is a big disappointment, given Tom Clancy's pedigree of political potboilers.Read full review
If your looking to use your strategic superiority to destroy your enemies, this games is for you. The voice recognition works better then I could of imaged. The only reason I have to give it a good rating is because it lacks any real story and the POV ( points of view ) are horrible. You will find yourself stuck when your Apache you where using as a camera goes down. The Sitrep map is useful for viewing the entire battlefield but its pretty boring as its just a map and it takes away from the extensive visual rich battles. Despite those few downfalls its a good game and I would buy it again.
Don't get me wrong. This game is a lot of fun, but it is really hard. I had difficulties on the tutorial campaign, and I'm not an ideeit. (Sorry. I just had to.) The graphics where fine for a strategy game, they were not a problem. The storyline was very good and detailed. I was interested in it because it was highly dramatic. The game takes place in the near future where the three nations, US, Europe, and Russia get into a final war to end all wars. It is the typical Tom Clancy complicated plot. The sound was very good, but the controls were pretty complicated. You can use your headset/mic to give your troops orders. It surprisingly works pretty well, but I stuck to the normal controls. The camera view is right behind your troops, and it is a very good view for the game, not too close to the point where you can't see the rest of the battlefield, but close enough that you can see your men. I liked the game a lot, but it was very challenging. Be prepared to smash a few things in frustration if you get this game.Read full review
This game is a pretty unique RTS (real time strategy) game with lots of cools aspects. You can manipulate your troops using your voice if you have a headset to do so. The graphics are pretty decent too for a semi-old game. My only complaint is that it's gameplay doesn't support naval units and just more units in general. the unit types are pretty limited, but it's still a lot of fun.
I am not too much into it because it can get boring playing by yourself (alright you sex starved ppl - stop laughing). Playing with another person is few and far between now-a-days (ask my ex wife). All of this attention is paid to online play. BOO! I am not cutting a 1" hole into my $6,000 bamboo flooring to run an ethernet wire just so I can play with a friend. XBOX wireless? I bought the $200 console, paid 70 bucks for two wireless controllers, bought individual games for upwards of 60 dollars each - I have 15, now I am supposed to pay a monthly fee to play with a friend and pay 100 bucks (est) for the wireless device? How does no sound? Let me say it in spanish - NO. I wish they would make games with in house multi player - simple huh?
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