Wii controls echo and improve upon gameplay seen in the previous 3D Zelda titles. Various items make for fun and dynamic fighting and puzzle-solving. Nearly every boss serves a wonderfully varied and well-constructed battle; if Ocarina of Time had a weakness, in my opinion, it's that the boss fights in the latter half of the game were, while still challenging, too monotonous. This game caters to fighters, explorers, puzzlers, collectors and score chasers alike, with the healthy dosage of sidequests, mini-games, secrets and challenges typical to Zelda. The story is fairly well constructed, with distinct and likeable characters. I found some of the dialogue and cutscenes to be slightly melodramatic, but generally, the story was interesting and full of feeling, enough so that I actually watched through a complete let's play of the game more than a year before purchasing the necessary console, controller and game, for no other reason than to follow the story. Possibly this game's largest weakness is that certain areas (particularly parts of Hyrule Field) had somewhat of a claustrophobic, oppressive feel that dampens the enjoyment of classic Zelda exploration. Some have complained that gameplay with the hero as a wolf is too awkward, but at its very worst I found it only slightly annoying, and that it generally had equal advantages to disadvantages when compared to gameplay with the hero as a human.Read full review
Verified purchase: Yes | Condition: Pre-owned
It would not play. Continued to get it to play then it would go a little way then jump back to the first and would not play again. I had to get it resurfaced and then it works good now!
Verified purchase: Yes | Condition: Pre-owned
When Twilight Princess first came out, Zelda fans everywhere were psyched. The beautiful graphics, the ability to ride your horse, aaand kill things? Well, we had a reason to be excited. And the game for the most part delivered... On the game cube. The biggest flaw in Twilight Princess was the release on both consoles.... The Wii version had to flip the game, in other to make link right handed, it did not use the wii controls as well as they could have.... And you can just TELL it was reformatted for the wii. I'm not sure if it's having just playing Skyward Sword, and getting frustrated with the old controls, or if it's that I first beat this game on the Gamecube... But I'm playing through it now and having a really awkward time doing everything. It mainly got 4 stars because I DO like the actual game itself. Twilight Princess had beautiful art work, a gorgeous design for Hyrule, nice character designs.... And while a lot of people say it tried to hard to be so dark, and maybe gritty... I didn't see it that way. I felt the darkness of Hyrule went with the whole, y'know, "Twilight" Princess thing. While like most Zelda games, the princess herself is bland... But it's made up for with Midna's character, who is the perfect balance between Navi and Fi: She has every characteristic that could have made those two characters interesting, but she's not ungodly ANNOYING, nor does she state the obvious. AND she actually has a story. Another positive aspect is the one I mentioned before, the horseback sword play... While it's not THAT big of a deal, and from what I remember it's not the most useful thing... It's just fun. So, Twilight Princess isn't the best Zelda game, it lacks the game play that Skyward Sword later brought us... But it still holds up as being a fun enough game... But if you can FIND it for a good price, pick up the GC version.Read full review
Like most other Zelda games, Twilight Princess is a retelling of the same basic tale, though this one is not without its twists. There's a princess named Zelda, a land called Hyrule, and a world that's on the verge of destruction if you don't do something to save it. In this installment, there's a darkness creeping across the land, locking it in the eternal dusk of the twilight realm. You play as Link, a humble, pointy-eared boy who lives in a far-off village and herds goats for a living, yet he ends up getting involved in the conflict. The twilight that's infected the land is an alternate reality of sorts, serving as the game's equivalent of A Link to the Past's dark, alternate world, or in some cases, serving the same purposes as the adult Link/child Link differences in Ocarina. The difference here is that when you're in the twilight, you're transformed into a blue-eyed wolf. Early on in the game, you meet up with one of the shadow dwellers, an impish little creature named Midna. Midna rides around on your back while you're in wolf form and serves the same purposes as Navi in Ocarina, providing you with the occasional hint. Link's beast form behaves roughly the same as the human form, as far as combat is concerned, but you can't use items. You can, however, access otherwise unreachable areas by following set jump paths that Midna will lead you through. The wolf can also dig and go into a heightened-sense mode that shows off scent trails and other hidden objects. For the first portion of the game, you'll be forced back and forth between forms, but you eventually earn the ability to switch back and forth at will, and some of the game's later puzzles will require you to do just that. You can also ride around on horseback, if you like, but by the time you get to a point when you have large distances to cover, you'll also have the ability to warp around, limiting the horse's usefulness to a couple of combat-oriented sequences. Many of the early parts of the game take place outside in the game's overworld and in various outdoor areas as you try to clear the darkness from the land. But along the way, you'll also enter various temples and dungeons to collect new items, solve a wide variety of puzzles, and fight bosses. While most of the game's story sequences take place above ground, these temples are the core of the entire game, and they're very well done, even if they cover a lot of the same ground that you may have seen in past Zelda installments. You start out with a forest temple, make your way to a mine under Death Mountain for your fire temple, scratch your head and try to figure out the inner workings of moving water around in the water temple, and so on. Most enemies just require you to swing your sword at them, which is done by shaking the Wii Remote or shaking the Nunchuk for a spin attack. You can lock onto enemies with the Z trigger and strafe around them, hop back and forth, leap in for a jumping attack, or jump back and out of the way (the same basic moves as past installments).Read full review
I just picked up a Wii and everyone told me that I had to get this game. And they were right. It is an amazing game. It uses the Wii controller to it's full potential to control a sword, fishing poll, sling shot and other items. This game was a spring board to show the many uses of the Wii wireless controller when the system launched. It uses the tiny speaker on the controller for music alerting you when you do good things for side missions. All the buttons on the Wii controller have a task assigned to them and it is really easy to just pick up and play. The game walks you through the controls as you gain new items during the game play. The nunchuck works well with the control scheme for sword attacks and controlling your horse. You do everything from running on foot, to riding on horse back to swimming. The camera can be a bit buggy at times as it follows Link from behind and doesn't like to look around him. The game designers address this issue by allowing you to use the C button to lock on for a better view. The story line is really good and can easily compete with the other Zelda titles. This game was originally designed for release on the Game Cube but was delayed and then modified to work with the Wii and Wii controllers. This you can really tell by the graphics. I have a HD TV and it shows a lot of the flaws in the graphic design. I would have loved to see the Wii's full graphic potential with this game as a way to show people what this little system could do when it launched. The graphic harken back to a simpler time of 128 bit goodness. Graphics can be forgiven and forgotten as you are immersed in a full world of people, places and side missions. The lands aren't as interactive or destructable as I would have liked for them to be, limiting you to picking up rocks and cutting down grass to find Rupies. I liked the little touches like being able to fish to regain hearts and using grass to make music to attract animals to help you on your way. The music is good, but there is very little voice acting, and I mean very little. Voice acting consist of mostly grunts and yells. All of the dialog is in text form, which can throw you off when you are use to hearing the characters speak in most modern titles. This is another throw back to the Game Cube game design but is a bit charming as it reminds me of RPGs like Final Fantasy on the old NES and Playstation 1. One feature I think is great is that you can save your game anywhere and at anytime just by accessing your items screen. Overall, if you are new to the Wii, it is a must have. It only supports one player, but so did every other Zelda title so that isn't a big deal. It does support Dolby Digital sound, which is good for the music but not the sound effects in the game. With the minor complaints, if you love Zelda games, you won't be disappointed and if you have never played a Zelda game, this is a good one to try out. Even if you are just thinking about expanding you Wii library with something other than Mini games or fitness titles, give it a shot.Read full review
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