Over G Fighters is the latest jet-fighter simulation from Taito, though it's the first from the company to be released in North America. Like the Energy Airforce games that Taito put out on the PlayStation 2, Over G is a very stock, very standard game that puts you into one of the game's 30-plus jets and has you go through mission after mission. Though the game attempts to be more than mission-based monotony by also offering online multiplayer and some other options, the sluggish flight controls, bland graphics, and often-poor English translations conspire to make Over G Fighters a vapid package, overall. Over G Fighters lets you launch missiles at planes from a position of near-invulnerability. The bulk of the game's action is found in its story mode, which sends you on several missions as you attempt to take out a terrorizing army that's got its hands in conflicts around the globe. Each set of missions is broken up into its own campaign, and as you select missions, other branches in the campaign become unavailable. Since some specific missions unlock planes (and achievement points), this means you'll either have to follow along with a FAQ or play through multiple times to receive every reward. Each mission branch ends up in the same place, though. At the end of every area, you'll get into one or two longer missions that have you fulfilling multiple roles. For example, in the first part you might have to dust a couple of enemy fighters, but the second part might have you launching air-to-ground missiles at tanks. Unfortunately, the difference between these two activities really isn't much. The big problem with Over G is that it's incredibly straightforward. Fly at your target, get a missile lock, fire, move to the next target, and repeat the process until you're out of missiles. Then, you'll wait for your weapons to recharge, wait and see if your missiles hit (they almost always do on the default difficulty setting), and move on to the next target group. Some missions give you four planes to shoot down that are put right in front of you, a task that might take a minute or so to accomplish. Later on, you'll encounter a few different types of missions, including one that has you fly low through a canyon to avoid radar stations and antiaircraft fire. But for the most part, the game lines up the targets and waits for you to take them out. The control in the game is sluggish, and even the most maneuverable planes feel broken when you try to turn. Playing on the "real" control setting instead of the default arcade-style setting helps a bit, but overall, the movement never feels quite right and attempting to get around on enemy fighters is usually awkward. In addition to jet control, you can also use the triggers to assign commands to your wingman. While you can lead your wingman to a dogfight, you can't make him fight effectively. Though he'll be able to watch your back in a couple of the more hectic situations, most of the chatter you hear from him discusses how he's currently in trouble and could use some help. You're probably better off just forgetting that he's even there. Your pilot has statistics that slowly improve as you play, though the purpose of a stat named "mental" isn't immediately obvious. Other stuff, such as evasion, visual range, G-resist, and hit, seem like they'd be helpful, but even as they improve, there's very little discernable difference in your pilot's actual performance.Read full review
Very good flight combat sim. graphics are good, theres not much you can't do in it. actually as far as i'v seen mid air refueling is about the only thing you don't get to do in game play. You get to do carrier take off and landings, as well as normal takeoff and landing. During normal takeoffs you actually taxi from the hanger to the runway, But not in all missions tho. theres also a wide asortment of air, ground & sea targets ranging from other fighters all the way to B-2 bombers. Ground targets range from SAAM sights, radar sights, tanks, transports and much, much more. Online: There are two modes, Vs. witch is up to 4 vs, 4 dogfighting. And Arena Mode, Witch takes up to four teams of 2 (if the room is full) the objective of this mode is to destroy the other three teams baces. THE ONE THING YOU MUST KNOW ABOUT THIS GAME BEFOR YOU FIRST START PLAYING IT IS: that whene you start beginner mode the controls are set to "Arcade" witch royaly f***s up the maneuverability of your aircraft, you must go into "settings" then "Game Settings" then switch the controls to "Real" before you do anything in the game. And if you restart beginner mode after you've moved on to another deficolty mode you'll have to change you controles back to real once agen. If you have any questions about this game please go to www.360thVFW.com and thay'll happily antser any question relating to the game that you might have (and theres also a compleat list of all the Achievements there as well).Read full review
If there's a more realistic flight sim on any console in the past decade, I haven't played it. That being said, it can't hold a candle to PC flight sims--but it's a step in teh right direction. THE GOOD: The graphics are sufficient....they might not be "next-gen" cutting it, but they're still better looking than 'Lock On: Modern Air Combat' on the PC or any of the 'Ace Combat' Series Games (of course they are better looking than PS2 games). The flying mechanic, once you set the controls to complex, is actually quite good. Your teammates, while not exactly the Red Baron, are still more useful than anything in Ace Combat and most games. THE BAD: Some missions are HARD. I started playing this game on the harder difficulty setting, and am sort of regretting it at times (the only difference between the two is that missiles 'reappear' in the easier mode on your plane). The simple matter is you won't have enough ammunition to destroy all targets, nor enough time to land and reload. Your wingman, who has unlimited ammunition and are invulnerable (for the most part) will be very important here. Unlocking planes is sort of cryptic--it involves replaying through the game. It would have been nice to have more than one wingman, to help take the load off. The mission briefings, while sufficient, are rather uninspiring compared to those in Ace Combat 5. WEIRD STUFF: Your radar switches between various tracking modes (ground, air) automatically, depending on your weapon. Good enough. Likewise, all aircraft have their native HUD and mechanics--so Russian planes like the Su-22 and MiG-29 have Cyrillic HUD displays and Russian-language warning tones. Something to consider. This game was a victim of the more popular, arcade flight sims that give your plane 60 missiles and the ability to survive 3 straight hits by other planes. There's not a huge online community supporting it, but it's something. If you like realistic flight sims, and are unhappy about the lack of modern-era flight simulations, this is a good way to go. I'm hoping the makers will consider a more 'accessible' sequel, in terms of graphics and plane-unlocking, but keep the game's realistic aspects (maybe add a few challenges like mid-air refueling and the like). Until then.....it's a good enough game. Then again, I didn't pay the full $60 for it, and neither should you.Read full review
If you're looking to fly around and blow stuff up with out getting shot down too easy then stop reading and pick a different game. This game is more of a simulator than the original Xbox title Air Force Delta Storm which was ok but the lack of in-cockpit view, bad plane dynamics, and silly missions made the game mediocre at best. This game has all of the features you've been longing for but... This game is kind of a paradox. It has all of the underpinnings to make it a great flight simulator but it contains a few super cheezy aspects. For example you get to pick a wingman (or woman) which is cool but the way it's designed (graphics ect) really makes you wonder if it was an afterthought and kind of takes away from what otherwise would be a great game. Another gripe would be that the ground detail falls way short of the 360's potential; however the missions over water are really cool. That being said the game really takes off when you... well... take off. I especially enjoy the added bonus of taxiing down the runway for takeoff; however I've yet to complete a mission that requires you to land the bird. There are training missions that let you practice taking off and landing. Landing on terra firma is difficult and landing on the carrier is extremely challenging. I do have notes on how to successfully land on the carrier from a US Navy fighter pilot that proved helpful. If you've played various flight simulators go straight into the advanced setting, you get a lot more plane control and although it's easier to get shot down, it makes it a little more realistic which makes it more fun. People who've played FA/18 on the Macintosh will know how to use the various AG and AA weapons. If you've never played a computer air combat game you'll find the weapons very difficult to use. All in all I'd definitely recommend this game to anyone looking for more of a challenge in the air.Read full review
Okay so this game is a tad bit old therefore graphics are not up to par with most games but are still fairly good. The idea of the game is great giving you full control of the landing gear, grab hook and functionality of the aircraft. However, the controlability is a bit off. Most fighter jets are extremely responsive in real life and yet this one is trying to act like a simulation mode where things happen at a slow rate. To be honest if they desgined this game with the ability of the jets on AceCombat they would have an awesome game. What I mean is that on AceCombat the jets are super responsive and easy to control with the rudders and everything however the downfall to Ace is that they don't let you control the landing gear and not to mention you can plow the thing onto the runway and it will say nice job when in fact that isn't the case. The good thing about this game is that when you do go for landing it is realistic because as you do slow down in real life the jet does become harder to control and the controls become less responsive but since the game can't seem to distinguish between regular flight and landing mode the controls are always "mushy" it seems. Also the downfall to Over G is the menu. I mean it is confusing to work your way through it. I get the idea they were going for but still it could use lots of work and would have been better off just doing some regular style of menu and game mode story line then what they attempted to accomplish and failed at in my opinion. If you want a game with full control and be able to try and land at various points throughout the game then this is for you. If you want a game just for the sheer fact of flying fast and out maneuver capabilities then go with Ace.Read full review
Over G Fighters is a little more simulator style than most games. It is not the arcade Afterburner type of game. You do not hear a lot of sounds and explosions. You also are lucky to see your enemies up close at all, which I hear is accurate of modern dogfighting. (Apparently not like it is portrayed in the Top Gun movie)The game would have gotten an excellent rating for me, but they cut corners on two areas of the game that do not feel like Xbox 360 quality. #1 the ground/land graphics. I am sure there is not a lot of sightseeing to be had at those speeds, but it looks like somehting from a PS1 game. #2 the cut scenes. The cut scenes look like they could have been ripped-off U.N. Fighters for Super Nintendo. These two elements just are not acceptable when compared to modern games. However, the game play is second to none and this is why it receives a good rating.Read full review
Over G Fighters is the latest jet-fighter simulation from Taito, though it's the first from the company to be released in North America. Like the Energy Airforce games that Taito put out on the PlayStation 2, Over G is a very stock, very standard game that puts you into one of the game's 30-plus jets and has you go through mission after mission. Though the game attempts to be more than mission-based monotony by also offering online multiplayer and some other options, the sluggish flight controls, bland graphics, and often-poor English translations conspire to make Over G Fighters a vapid package, overall
This game was made to be simulator for platform xbox 360. In this area this console is not very good in this kind of title. Most of the games claim to be simulator but they are most of the times arcade games. Well, this is not bad at all... you can have fun times with arcade flying games. But when you want to play a fly simulation game, you should chose OVER G FIGHTER. This is the best simulation game on 360. You will find real loadouts of real planes. The game is very challenging and realistict. The bad point in this game are the grafics. They are not very good as Ace Combat 6. But in the simulation genre Over G is a better game.
People complain how difficult the "game" is. I love a challenge. It mimics actual flight characteristics it seems, so if you're retarded....! The game isn't "broken!" Thanks for the deal!!!
Verified purchase: Yes | Condition: Pre-owned
Graphics look like they could be last gen. but the AI is top of the line and smart as hell. Very realistic flight simulator. even has you simulate landings and take offs. Even the Dreaded Aircraft carrier landing from top gun for the NES which is the toughest mission in the game. I would recomend this game for any flight sim enthusiasts. Top Quality products from a company owned my Square Enix.
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