Complete Mage by Ari Marmell and Skip Williams (2006, Hardcover)

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The "Complete Mage" book by Ari Marmell and Skip Williams is a hardcover edition published by Wizards of the Coast in 2006. This book is part of the D and D Supplement Series and is focused on role-playing and fantasy games. With a total of 160 pages, it provides in-depth content for players and game masters looking to enhance their tabletop gaming experiences with detailed rules, lore, and game mechanics. The book is written in English and measures 11.2 inches in length, 8.5 inches in width, and 0.6 inches in height, with a weight of 23.2 ounces.

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Product Identifiers

PublisherWizards of the Coast
ISBN-100786939370
ISBN-139780786939374
eBay Product ID (ePID)52190663

Product Key Features

Book TitleComplete Mage
Number of Pages160 Pages
LanguageEnglish
Publication Year2006
TopicRole Playing & Fantasy
GenreGames & Activities
AuthorAri Marmell, Skip Williams
Book SeriesD and D Supplement Ser.
FormatHardcover

Dimensions

Item Height0.6 in
Item Weight23.2 Oz
Item Length11.2 in
Item Width8.5 in

Additional Product Features

Intended AudienceTrade
SynopsisComplete Mageâ„¢ A Player's Guide to All Things Arcane Skip Williams Penny Williams Ari Marmell Kolja Raven Liquette Arcane Power at Your Fingertips Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folkspecifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative or destructive whims. This D&D® supplement is intended for players and Dungeon Masters. In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you'll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classesfrom the barbarian to the roguea little taste of what it's like to be an arcanist without sacrificing their core identities. For use with these Dungeons & Dragons® core books Player's Handbookâ„¢Dungeon Master's Guideâ„¢ Monster Manualâ„¢, Complete Mage A Player's Guide to All Things Arcane Skip Williams Penny Williams Ari Marmell Kolja Raven Liquette Arcane Power at Your Fingertips Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk-specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative or destructive whims. This D & D® supplement is intended for players and Dungeon Masters. In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you'll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classes-from the barbarian to the rogue-a little taste of what it's like to be an arcanist without sacrificing their core identities. For use with these Dungeons & Dragons® core books Player's HandbookDungeon Master's Guide Monster Manual

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  • Love it

    Wizards and sorcerers are necessary in any campaign! You need this book!

    Verified purchase: YesCondition: Pre-owned

  • My books

    Great book

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