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Ultima VII: The Black Gate (PC, 1992)

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Product Information

After producing a few Ultima games that took place in various realms other than Britannia, Origin Systems has placed the Avatar back in a very familiar environment for Ultima VII: The Black Gate.<br><br>Many things have changed since the glory days of Britannia after the Avatar set things right in Ultima VI: The False Prophet. It has been 200 years in Britannian time since then and the world is truly in a sorry state. The Shrines of the Virtues have fallen into disuse, savage racism against the Gargoyles has forced them to reside almost entirely in a single area and a debilitating disease is sweeping the countryside.<br><br>To further exacerbate the situation, a cult-like organization known as The Fellowship is offering entirely too easy answers to all of life's problems and a huge demonic entity calling itself The Guardian is promising massive destruction across the land. Needless to say, Britannia needs the Avatar's aid now more than ever.<br><br>Previous Ultima games, since the 1983 release of Ultima III: Exodus, have had generally the same main interface -- main screen in the upper left, characters on the right and other information on the bottom. Ultima VII: The Black Gate breaks the mold and uses a completely new layout.<br><br>The entire screen is the playing area and other information only pops up as a "window" of sorts. Characters are handled with a "paper doll" view that serves as the repository where equipment and weapons are placed for use. Conversations (with their corresponding character portraits) also pop up and pause the action.<br><br>Ultima VII: The Black Gate features 256-color VGA graphics and offers no support for lower formats. Musical support, conveyed through dozens of MIDI songs, is available for both Ad-Lib and SoundBlaster compatible cards. The game's effects use SoundBlaster technology, providing an alternative to the PC speaker sound effects of previous Ultima games.<br> <br>As the main story unfolds, the Avatar comes upon situations requiring deep thought as well as more standard combat-oriented problems that are dealt with easily. There are dozens of different styles of weapons and armor available and combat is handled through real-time movement with your party members each controlled by a specific pre-scripted AI style of your choice.<br><br>From the city of Trinsic, where the quest begins, to strange locales like the Ethereal Plane and your final confrontation with The Fellowship and The Guardian, Ultima VII: The Black Gate attempts to provide players with a memorable, unique CRPG. The game, as in previous titles in the series, combines classic RPG style with anachronistic real-world dilemmas about race, religion and revolution.

Product Identifiers

PublisherOrigin Systems
eBay Product ID (ePID)47828937

Product Key Features

GenreRole Playing
Video Game SeriesUltima Series
PlatformPC
Game NameUltima VII: the Black Gate

Additional Product Features

Release Year1992
Number of Players1
Country/Region of ManufactureUSA
Control ElementsMouse, Keyboard

Ratings and Reviews

5.0
2 product ratings
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Good graphics

Compelling gameplay

Good value

Most relevant reviews

  • Pioneering Top Down RPG

    One of the best top down rpg during it’s era. A great successor to the Ultima line and huge graphic upgrade as well. Fun and engaging storyline that will keep you hooked.

    Verified purchase: YesCondition: Pre-owned

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