Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
About this product
Product Identifiers
PublisherWiley & Sons, Incorporated, John
ISBN-100764589628
ISBN-139780764589621
eBay Product ID (ePID)45099924
Product Key Features
Number of Pages416 Pages
LanguageEnglish
Publication NameBeginning Flash Game Programming for Dummies
Publication Year2005
SubjectProgramming / Games
TypeTextbook
AuthorAndy Harris
Subject AreaComputers
FormatTrade Paperback
Dimensions
Item Height0.8 in
Item Weight27.5 Oz
Item Length9.2 in
Item Width7.5 in
Additional Product Features
Intended AudienceTrade
LCCN2005-927728
Dewey Edition22
IllustratedYes
Dewey Decimal794.8/1526
Table Of ContentIntroduction. Part I: Basic Flash. Chapter 1: Why You Want to Write Games in Flash. Chapter 2: Cruising and Using the Flash Environment. Part II: The Next Steps. Chapter 3: Altered States. Chapter 4: Getting with the Program. Chapter 5: Making an Interactive Game. Part III: Sprites, or Movie Clips. Chapter 6: Introducing Sprites and Movie Clips. Chapter 7: Won't Be Long 'Til You Write Pong. Part IV: Getting Control of the Situation. Chapter 8: Keyboard Input and Audio Output. Chapter 9: It's Alive! Animating Your Sprites. Chapter 10: Building the Monster Traffic Game. Part V: Phun with Phuzzy Physics. Chapter 11: Vectors and Gravity. Chapter 12: Vehicle Motion. Chapter 13: The Life and Death of Sprites. Part VI: The Part of Tens. Chapter 14: Ten Math Concepts for Game Programmers. Chapter 15: Ten Game Starters. Index.
SynopsisYou can start game programming in a flash Here's how to create five different cool games - no experiencenecessary! Ever think you could come up with a better computer game? Then thisbook is for you! No boring programming theory here, just the stuffyou need to know to actually make something happen, and all inplain English., You can start game programming in a flash Heres how to create five different cool games no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to Build and control basic movie clips Make text appear and change Generate random numbers Add sound effects Create cars and space vehicles that move realistically Blow up stuff onscreen, You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen, You can start game programming in a flash Here's how to create five different cool games - no experience necessary Ever think you could come up with a better computer game? Then this book is for you No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen