I remember playing this with my little brother when it came out i think i was 7 at the time. Playing it now hearing all the soundtracks, playing the story, the offline multiplayer with bots feels good cus it just brought back memories. This was our favorite game for years, we played and played till our disc stopped working. We had bought this game like 3 or 4 times when it was still around!
Verified purchase: Yes | Condition: Pre-owned
A classic game that I love from my childhood the gameplay mostly works but some of the characters in campaign levels are just solid black silhouettes. They’re there and you can kill them and progress but you cannot see their intended design just solid black. It kind of kills the mood and setting but still fun and nostalgic
Verified purchase: Yes | Condition: Pre-owned
This is an awesome game. The Timesplitters franchise has always been awesome, but this is the very best. The story mode play has been revamped since its last installment. This story you play as Seargent Cortez, a buff space dude. You're timeline is always switching, but it does often go in the direction increasing. You start in the future, in the middle of the Timesplitter War. After the 2nd game, Cortez has brought back the Time Crystals for trying to end the war. You go to the year 1924 all the way to 2250. Cortez meets a variety of weirdo characters like a 60s guy who is really humorous. Besides the story, there is always the beautiful arcade mode. There are some many modes ranging from the original deathmatch to the craziest mode ever, Monkey Assistant. There have always been the wide cast of characters, including story characters. 150 characters to be exact. Weapons has also been a huge variety. Pistols, machine guns, shotguns, rockets, misillanious weaponry (Several funny weapons). The arcade league is a very enjoyable mode, yet so freakin difficult. It's a fixed group of arcade matches that can be easy or freaking hard. Challenge mode is a variety of confusingly made levels using arcade levels with weird stuff that has been with Timesplitters forever. For example, one challenge is as a scientist with a shotgun killing horde after horde of zombie monkeys. The other features are Mapmaker and XBOX live (only on XBOX). Mapmaker is a mode were you can make your own arcade maps, or even story missions. XBOX Live is a mode where you can play against other people online. The music is a very long list. There is even a version of 'Like a Robot' called 'Like a Monkey'. Thats my review, and i knew missed a few things, but i got the majority of the stuff.Read full review
Let's say you're like me. You are a child of the 80s, your first video game system was an Atari and then the original NES when you were still in elementary school. You stayed with Nintendo through the SNES and were completely enamoured with Goldeneye 007 on the N64. You thought the original Perfect Dark was darn good, but as you got older and moved on to Playstation or XBox, those days were gone and Goldeneye 007 was just a very fond memory. Along came Timesplitters 2 and then Timesplitters: Future Perfect. These games claimed to have the essence of those Goldeneye 007 multiplayer matches down pat. And although you would immediately cry out that such a bold declaration was blasphemy... Those game designers and marketing guys were RIGHT. Now, if you are the superfan of tactical team shooters, pass this game up. But if you got a group of the guys together and aren't spoiled enough to shun split-screen action, this game totally rocks. Future Perfect has a whole mess of players to choose from, with dozens upon dozens that you can unlock. Some are staunch soldiers, others are embarassingly goofy. There's no sprinting, lying prone, or even jumping. Just run and gun, and talk trash to your buddies throughout the match. To liven things up, you can add a dozen AI enemies to the mix. Future Perfect also includes the maps and characters found in Timesplitters 2, but both are worth the buy. As you can find excellent copies of either game on here for $10-$20 or so, the buy is even more worth it. (And if you so choose to play as the "Accountant" or "Lawyer" in their black suits, it might as well be Goldeneye 007 all over again!)Read full review
The upside: Timesplitters FP has good gameplay and it's a game that will entertain you for the rest of your video game playing life. The story line is way better than the first two versions of TS. The arcade, a gamemode that allows many different varieties of gameplay; including deathmatches, capture the bag, virus, assault, etc; was wonderfully upgraded with new weapons, better levels, vehicle use (only in Siberia map or can be placed in a mapmaker map), and plenty new characters. This feature, which was placed in the previous TS titles, gives the player a larger variety of entertainment. The music is well constructed and motivates or soothes the player during gameplay. The mapmaker was upgraded and is pretty decent on the TSFP title. More and more features were added to mapmaker to give the player more opportunities to use, like the ability to have a sky with weather and sky display, vehicles, switches to operate doors, autoturrents, and cameras, tuned up objects to place, and the ability to create your own assault game. Characters now have their own weaknesses and strengths (mainly shock, fire, water proof types) and have their own little catchphrases when players choose them. The downside: Graphics still have a soggy look to them, and too much cartoonistic features. Sound effects were a bit cheesy, and weapon sfx didn't quite match their weapon. AI lacked the I, for if an NPC (non-player character) shot a pistol at you, they would take five seconds to shoot again (I could of shot that person 10 times before he/she shot again), and in zones gamemode, they spend 9/10 the time trying to conquer all the zones and 1/10 on shooting others. Same goes for assault, the defenders shoot, but the attackers go straight for the main goal, and only shoot either when shot at, or the goal is not within sight. NPCs shoot automatics like they are rapidly shoot a pistol. Instead of shooting a machine gun at full speed, they shoot the gun like they're taking their finger off the trigger after every single shot fired. If you are on a wide-open map, and an NPC is trying to shot you, you could just simply run around the NPC and the poor sucker can't hit you, so their aim matches the IQ of a walnut. And what ever happened to choosing arcade difficulty? Instead of having easy, medium, and frantic, difficulty of NPCs is now based on their stats and ranking. This cuts off the challenge of arcade! Overall, the game is entertaining and a good party game, but the computer work behind it isn't all that.Read full review
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