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If you don't like battle moves, player powers, multiple players' perspectives, and stats described in text, you might not like this book. Blindsided by tragedies and struggles as they grew up, they have each responded differently.
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About this product
Product Identifiers
PublisherIndependently Published
ISBN-10168707027X
ISBN-139781687070272
eBay Product ID (ePID)28038389625
Product Key Features
Book TitleOpenings : a Litrpg Adventure
Number of Pages372 Pages
LanguageEnglish
TopicChristian / Fantasy
Publication Year2019
GenreFiction
AuthorThomas Davidsmeier
Book SeriesThe Divided Lands Ser.
FormatTrade Paperback
Dimensions
Item Height0.8 in
Item Weight19.2 Oz
Item Length9 in
Item Width6 in
Additional Product Features
Intended AudienceTrade
Series Volume NumberVol. 1
SynopsisWARNING: This is a Epic LitRPG book. Game rules and mechanics play a huge role in the story. If you don't like battle moves, player powers, multiple players' perspectives, and stats described in text, you might not like this book. Actually the story is pretty awesome, so you'll probably like it anyway. But, you've been warned! Different Paths Chris and Jeremy have played games together as long as they can remember. Blindsided by tragedies and struggles as they grew up, they have each responded differently. Chris endured loss and heartache, trying to keep his head and heart up the whole time. Jeremy suffered betrayal sank into darkness. When Jeremy decides to get revenge on the world, Chris stands up to stop him. Powerful forces take notice. A Supernatural Offer In a crowded school cafeteria, time stops on the brink of tragedy. An angel and a demon appear with a very special offer. Chris, Jeremy, and some of their friends can settle their dispute in a game the size of a world. A World Made For Battle The Divided Lands is a gameworld created by teams of souls from both Heaven and Hell. Famous authors and game designers contributed on both sides. For volunteers to play NPCs, they have plumbed the depths of Hell and reached to the heights of Heaven. The game is part RPG and part civilization building. Six lands with home bases for each player connect to a natural arena land in the middle. Here, Chris and Jeremy will lead their armies to decide the fate of their classmates back in the crowded cafeteria. Who Will Win? Will Jeremy Rogers finish his tragic attack on their school, or can Christopher McKnight stop him?