I started 3.0 when it first came out, happily leaving a head-ache-ridden decade of 2nd ed. I have been trapped in the 5e world now that this is where a bulk of gamers are. When I found 3.5 games still alive, I purchased a PHB even though I remember most of the material even after all these years. 3.5 is not that big of a difference from 3.0, so the book has a bulk of the same stat blocks, etc., all the same artwork. I have gamed DnD since the box editions predating the official 1st Edition, AD&D. By far, 3.5 is the best. It is the most cohesive blending of old rules that preserve the spirit of DnD plus the new generation's need for more power at lower levels; yes, the wizard was finally worth something at 1st level. Editions that followed have gone over the top. For the best gaming experience, this is the best. As for the book itself, it is another fine product from WOTC. I never had any issues with my 3.0 books, and that continues into 3.5 books. In many ways, these are the most beautiful of all DnD books. Shipping was fast. The book was well protected between air bubbles.Read full review
Verified purchase: Yes | Condition: Pre-owned
The 3.5 Edition is simply the best and most comprehensive approach that the D&D world has ever created. For those who have played this game for a while know, the evolution of the rules structure has been a constant effort to make it more, well, real - to make battle sequences, movements, initiative, spellcasting, and all of the other nuances work together in a cohensive and realistic fashion. Certainly, it can never be perfect - there are compromises. But this was the closest means ever accomplished. In my humble, and hard tested opinion, 4th Edition was a step back into lunacy. They are now trying to appeal to the masses of computer game educated neophytes who would really rather not ever die and always want a "do over." Fine. This is the modern generation which is likely their buying public. If you want the game to make as much sense as possible, and hence be the most enjoyable experience for those of you who prefer risk and the balance of imagination, this is an excellently well written and conceived approach.Read full review
Overall this edition is good. I like RPGs that use skills rather than just using attack and fighting skills the whole time. That said, my biggest qualms about the game are some of the character classes. First of all, one of the best classes in the history of D&D, the Ranger got totally jipped. They get d8 HP!? Wtf! now instead of being a specialized fighter like the past editions he/she is just just basically a dude who can use two swords w/ out having to take the two-weapon fighting feat and Track. Ooh....wow. Meanwhile the Druid has pretty powerful spells at first level (entanglement1?, even wizards/sorcerers don't get web until later levels), can get an animal companion at 1st level, can wear hide armor (which is better than leather) use a sword (albeit a falchion) AND has d8 HP. I have a character who is a ranger and one who is a druid in my campaign (I'm DM) and because the Druid PC just completely overshadows the Ranger PC (the druid can Track, use magic AND fight) the person who is playing the Ranger is about to quit b/c they're convinced their character sucks. The Druid PC can do everything the Ranger can do (almost) and gets an animal and spells before the Ranger. The Druid is too powerful and the Ranger not enough. I am mad that a measley Druid can entangle my Ranger and then just kill her if she wants. What gives? What happened to the Ranger as fighter? Why gods, why!? Next time I am giving the Ranger d10 HP. Forget the rules. I hate Druids....Read full review
It's a PHB for 3.5e D&D. If you played it, you get why it's a great game. Since one day they will all be out of print, I figured I'd snatch up a couple off ebay before I wish I had one in 10 years.
Verified purchase: Yes | Condition: Pre-owned
I love version 3.5 of the Players Handbook. It is in a great format and is relatively easy to understand. The rules are mostly straightforward, and there are some really nice illustrations. I tried to get into the 4th version, but it was just too different for me. I am not a fan of the tiefling and dragonborn being regular races and gnomes becoming monsters, among many other problems I won't get into. If you are new to Dungeons and Dragons, I would highly recommend playing 3.5. It is closer to the roots of the original game and, in my opinion, far more understandable, fun, and fulfilling.
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