The Dungeons and Dragons Ghostwalk Campaign Option 2003 1st Printing is a hardcover book that serves as an addition to the Dungeon and Dragons Roleplaying Game Series. With a focus on fantasy and roleplaying, the book features 224 pages of fiction and game content. Written by Monte Cook and Sean K. Reynolds, the book is illustrated and geared towards young adult audiences. Published by Wizards of the Coast in the United States, this first edition book offers a unique and immersive experience for fans of the Dungeons and Dragons universe.
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About this product
Product Identifiers
PublisherWizards of the Coast
ISBN-100786928344
ISBN-139780786928347
eBay Product ID (ePID)2442890
Product Key Features
Book TitleGhostwalk
Number of Pages224 Pages
LanguageEnglish
Publication Year2003
TopicFantasy / General, General, Role Playing & Fantasy
IllustratorYes
GenreFiction, Games & Activities
AuthorMonte Cook, Sean K. Reynolds
Book SeriesDungeon and Dragons Roleplaying Game Ser.: Campaigns Ser.
FormatHardcover
Dimensions
Item Height0.6 in
Item Weight20 oz
Item Length11.1 in
Item Width8.5 in
Additional Product Features
Intended AudienceTrade
SynopsisThe city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether currently living or dead, residents and visitors are assured of an eternity of action and intrigue. Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest, or to integrate it into an existing world, including rules for playing ghost characters and advancing in the new eidolon and eidoloncer classes, several new prestige classes, over 70 new feats and 65 new spells, three complete adventures, four highly detailed encounter sites, and fourteen new monsters and templates. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook., This new setting for the Dungeons & Dragons game is an udead city which allows players to interact with and play ghosts as tangible characters, an option which has never before been available to players. Included are rules on how to play ghosts, new prestige classes specific to the setting, and many new monsters and spells, all of which are portable into any D&D campaign. There are extensive descriptions of the city and its environs, as well as the surrounding kingdom. This product may function as a stand-alone adventure or may be easily integrated into an ongoing campaign. Three distinct adventure options give Dungeon Masters a variety of choices on how to introduce their players to the setting.
The top part of the spine was broken. Otherwise, the product is as described. I wish I would have known about the damage; otherwise I would have bought it elsewhere.