Heir Apparent by Vivian Vande Velde (2002, Hardcover)

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Heir Apparent

About this product

Product Information

In "Heir Apparent" there are as many ways to win as there are to get killed.Giannine can testify to how many ways there are to die--it's about all she's been able to do since she started playing. Now all she has to do is get the magic ring, find the stolen treasure, answer the dwarf's dumb riddles, come up with a poem for the head-chopping statue, cope with the army of ghosts, outmaneuver her half brothers, and defeat the man-eating dragon.If she can do all of "that," why, she just might save her own life

Product Identifiers

PublisherHoughton Mifflin Harcourt Publishing Company
ISBN-100152045600
ISBN-139780152045609
eBay Product ID (ePID)2292699

Product Key Features

Number of Pages336 Pages
LanguageEnglish
Publication NameHeir Apparent
Publication Year2002
SubjectFantasy & Magic, Computers & Digital Media, General, Science Fiction
Subject AreaJuvenile Fiction
AuthorVivian Vande Velde
FormatHardcover

Dimensions

Item Height1 in
Item Weight16.6 Oz
Item Length8.2 in
Item Width5.5 in

Additional Product Features

LCCN2002-002441
Dewey Edition21
Reviews"Consistently entertaining."- Publishers Weekly "A testament to Vande Velde's storytelling magic."- The Horn Book "A stylish tale [that] addresses both fantasy gaming and censorship." - The New York Times Book Review   "Plausible, suspenseful. . . . Hilarious. . . . It's riveting reading for experienced gamers and tyros alike."- Kirkus Reviews (starred review) A Junior Library Guild Selection A New York Public Library Book for the Teen Age, Vande Velde (Never Trust a Dead Man) establishes a clever premise for this consistently entertaining fantasy novel. When Giannine arrives at the virtual reality arcade, the organization Citizens to Protect Our Children is protesting out front (their signs bear such messages as inappropriate for children and magic = satanism). Giannine goes in anyway, choosing to play Heir Apparent. In it, she assumes the role of shepherd Janine de St. Jehan, illegitimate daughter of the late king, and she will become the new king if she can survive constant threats, including potential warfare and perhaps even a dragon. For Giannine, the stakes are raised when a man claiming to be the arcade's CEO appears in her game, telling her that the CPOC protestors have vandalized the equipment: Her only way out of the game is to successfully complete it-and quickly, or she risks "fatal overload." The story line is ingeniously developed; each time Giannine's character "dies," Giannine must start back at the beginning, making more informed choices and using her developing diplomacy to prevent a war with barbarians, or win over the royal troops. It can be a little hard to keep track of all the people and the plotting, but hilarious characters (like a sweet-talking barbarian king and a centipede-eating wizard) plus fantastical elements (e.g., a hat that "lets you avoid the time stream [so you can] keep moving when all about you is still") will spur readers on toward the satisfying conclusion. Ages 8-12.-- keep moving when all about you is still") will spur readers on toward the satisfying conclusion. Ages 8-12.  , Grade 6-9-All of the elements of a good fantasy are present in this adventure. Giannine Bellisario is about to celebrate her 14th birthday. This year, she actually receives a present from her father on time. It is a gift certificate to any Rasmussem Gaming Center Virtual Reality Arcade. Crossing a picket line formed by CPOC (Citizens to Protect Our Children) to enter, she decides to use her certificate for a total-immersion game called Heir Apparent. The object is to be crowned king. When the demonstrators damage the center, the protagonist is on her own and must complete the game successfully in order to escape permanent brain damage. Ghosts, witches, wizards, and magical tools help her as she races against time and faces many setbacks. Challenges range from barbarian attacks and peasant uprisings to a giant dragon. In addition, the half brothers and the hostile queen have treacherous plans to keep the crown for themselves. This adventure includes a cast of intriguing characters and personalities. The feisty heroine has a funny, sarcastic sense of humor and succeeds because of her ingenuity and determination. This unique combination of futuristic and medieval themes will appeal to fans of fantasy and science fiction. Lana Miles, Duchesne Academy, Houston, TX, "Consistently entertaining."-- Publishers Weekly "A testament to Vande Velde's storytelling magic."-- The Horn Book "A stylish tale [that] addresses both fantasy gaming and censorship." -- The New York Times Book Review   "Plausible, suspenseful. . . . Hilarious. . . . It's riveting reading for experienced gamers and tyros alike."-- Kirkus Reviews (starred review) A Junior Library Guild Selection A New York Public Library Book for the Teen Age
Grade fromFifth Grade
Age Range10-12
Target AudienceYoung Adult Audience
IllustratedYes
Dewey DecimalFic
Grade toSeventh Grade
Intended AudienceYoung Adults
Lc Classification NumberPz7.V2773he 2002
Table of ContentContents ONE Happy Birthday to Me 3 TWO Off to a Fantastic Start (Not!) 12 THREE Fun and Games with the Family 22 FOUR A Heavenly Visitor 32 -Rasmussem interoffice e-mail 41 FIVE Simple Math 43 SIX "Do Not Pass Go; Do Not Collect $200" 47 SEVEN Shuffle and Deal Again 52 EIGHT Hey, Loser, Start Over Again (Again) 58 NINE Stop Me If You Think 68 You've Heard This One Before TEN Family History 70 ELEVEN A Poem Can Be a Home 80 to Those Who Roam (Or, Like, Whatever) -Rasmussem interoffice e-mail 87 TWELVE One 88 THIRTEEN Disarming the Troops 98 FOURTEEN Are We Having Fun Yet? 106 -Rasmussem interoffice e-mail 120 FIFTEEN Bright Sword, Dim Brother 121 SIXTEEN Lunch 136 SEVENTEEN Treasure Hunt 150 EIGHTEEN Calling in the Reinforcements 164 NINETEEN Magic Realism (without the Realism) 177 -Rasmussem interoffice e-mail 192 TWENTY Siege 193 TWENTY-ONE Back to the Battlements 207 TWENTY-TWO Did Someone Say DÉjÀ Vu? 217 -Rasmussem interoffice e-mail 219 TWENTY-THREE Will the Guilty Party Please Step Forward? 220 TWENTY-FOUR Fast Forward 231 TWENTY-FIVE Morning Comes Early 240 When There's No Snooze Button TWENTY-SIX Keeping Everybody (But Me) Happy 247 TWENTY-SEVEN Preparations for a Journey 258 TWENTY-EIGHT Xenos's Dad 267 TWENTY-NINE A Journey of a Thousand Miles Begins with 278 a Single Step (and Other Trite Nonsense) THIRTY Dead Oxen and Gold 284 THIRTY-ONE Home Sweet Home (Or Not) 292 THIRTY-TWO The End 302 THIRTY-THREE Satisfaction Guaranteed, Or Your Money 309 Cheerfully Refunded

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