Cracking the Cube : Going Slow to Go Fast and Other Unexpected Turns in the World of Competitive Rubik's Cube Solving by Ian Scheffler (2017, Trade Paperback)

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About this product

Product Identifiers

PublisherTouchstone
ISBN-101501121936
ISBN-139781501121937
eBay Product ID (ePID)227607932

Product Key Features

Number of Pages288 Pages
Publication NameCracking the Cube : Going Slow to Go Fast and Other Unexpected Turns in the World of Competitive Rubik's Cube Solving
LanguageEnglish
SubjectSocial History, Sociology of Sports, Curiosities & Wonders, Recreations & Games
Publication Year2017
TypeTextbook
AuthorIan Scheffler
Subject AreaMathematics, Sports & Recreation, Reference, History
FormatTrade Paperback

Dimensions

Item Height0.8 in
Item Weight10.7 Oz
Item Length8.4 in
Item Width5.5 in

Additional Product Features

Intended AudienceTrade
LCCN2016-016374
Dewey Edition23
Reviews"A brilliant journey into that magical toy that took over our lives, set world records and continues to fascinate kids and adults the world over. We've all had one. We've all played with one. Finally there's a book that explains 'why'." - Morgan Spurlock, "A brilliant journey into that magical toy that took over our lives, set world records and continues to fascinate kids and adults the world over.  We've all had one.  We've all played with one.  Finally there's a book that explains 'why'." - Morgan Spurlock 
Dewey Decimal793.74
SynopsisIan Scheffler, journalist and aspiring "speedcuber," attempts to break into the international phenomenon of speedsolving the Rubik's Cube--think chess played at the speed of Ping-Pong--while exploring the greater lessons that can be learned through solving it. When Hungarian professor Erno Rubik invented the Rubik's Cube (or, rather, his Cube) in 1974 out of wooden blocks, rubber bands, and paper clips, he didn't even know if it could be solved, let alone that it would become the world's most popular puzzle. Since its creation, the Cube has become many things to many people: one of the bestselling children's toys of all time, a symbol of intellectual prowess, a frustrating puzzle with 43.2 quintillion possible permutations, and now a worldwide sporting phenomenon that is introducing the classic brainteaser to a new generation. In Cracking the Cube , Ian Scheffler reveals that cubing isn't just fun and games. Along with participating in speedcubing competitions--from the World Championship to local tournaments--and interviewing key figures from the Cube's history, he journeys to Budapest to seek a meeting with the legendary and notoriously reclusive Rubik, who is still tinkering away with puzzles in his seventies. Getting sucked into the competitive circuit himself, Scheffler becomes engrossed in solving Rubik's Cube in under twenty seconds, the quasi-mystical barrier known as "sub-20," which is to cubing what four minutes is to the mile: the difference between the best and everyone else. As Scheffler learns from the many gurus who cross his path, from pint-sized kids to engineering professors, it's not just about memorizing algorithms or even solving all six sides--it's about discovering how to solve yourself., Ian Scheffler, journalist and aspiring "speedcuber," attempts to break into the international phenomenon of speedsolving the Rubik's Cube--think chess played at the speed of Ping-Pong--while exploring the greater lessons that can be learned through solving it. When Hungarian professor Ernő Rubik invented the Rubik's Cube (or, rather, his Cube) in 1974 out of wooden blocks, rubber bands, and paper clips, he didn't even know if it could be solved, let alone that it would become the world's most popular puzzle. Since its creation, the Cube has become many things to many people: one of the bestselling children's toys of all time, a symbol of intellectual prowess, a frustrating puzzle with 43.2 quintillion possible permutations, and now a worldwide sporting phenomenon that is introducing the classic brainteaser to a new generation. In Cracking the Cube , Ian Scheffler reveals that cubing isn't just fun and games. Along with participating in speedcubing competitions--from the World Championship to local tournaments--and interviewing key figures from the Cube's history, he journeys to Budapest to seek a meeting with the legendary and notoriously reclusive Rubik, who is still tinkering away with puzzles in his seventies. Getting sucked into the competitive circuit himself, Scheffler becomes engrossed in solving Rubik's Cube in under twenty seconds, the quasi-mystical barrier known as "sub-20," which is to cubing what four minutes is to the mile: the difference between the best and everyone else. As Scheffler learns from the many gurus who cross his path, from pint-sized kids to engineering professors, it's not just about memorizing algorithms or even solving all six sides--it's about discovering how to solve yourself.
LC Classification NumberQA491.S325 2016

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