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Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming.
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About this product
Product Identifiers
PublisherO'reilly Media, Incorporated
ISBN-101491929561
ISBN-139781491929568
eBay Product ID (ePID)219260740
Product Key Features
Number of Pages249 Pages
Publication NameThink Java : How to Think like a Computer Scientist
LanguageEnglish
Publication Year2016
SubjectProgramming Languages / Java, Computer Science, General
TypeTextbook
AuthorAllen Downey, Chris Mayfield
Subject AreaComputers
FormatTrade Paperback
Dimensions
Item Height0.5 in
Item Weight16.2 Oz
Item Length9.1 in
Item Width7.2 in
Additional Product Features
Intended AudienceScholarly & Professional
LCCN2016-461748
Dewey Edition23
IllustratedYes
Dewey Decimal005.13/3
SynopsisCurrently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You'll learn how to program--a useful skill by itself--but you'll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you've learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards