LCCN2015-913726
Reviews"Rapid prototyping is one of the most valuable skills in the industry, and this book will help you get up and running with enough time left over to finish a weekend game jam. Despite being a long time Unity user, I learned a dozen new time-saving tricks in the first half of this book alone!" --Andy Moore , Captain, Radial Games "24 hours, 3 games, and a plethora of lessons on not only how to build games in Unity but how to be a game designer, programmer, and developer. S ams Teach Yourself Unity Game Development in 24 Hours , 2/e is a great foundation for budding game builders." --Tim J. Harrington , EdD, Higher Education Games and Social Learning Specialist "S ams Teach Yourself Unity Game Development in 24 Hours , 2/e provides a terrific and thorough introductory look at the Unity development environment, game terminology, and game-making process, with plenty of hands-on examples, exercises and quizzes that will have readers creating their own games in no time!" --Dr. Kimberley Voll , Game Developer/Researcher, ZanyT Games "This is the book we have been waiting for! Ben and Mike don't just explain how to use Unity, they explain how to use it properly so you won't get stuck later. Every Unity developer should carry this around in their back pocket." --Efraim Meulenberg , Co-Founder, TornadoTwins "Unity's fun to play with and fun to learn. It's become extremely popular as a platform for game studios ranging in size from one to one hundred people. Game engines are only as good as the games they enable; as a developer you need to ship games. That's where this book will help you. I especially enjoyed the starter 2D and 3D games developed in this book. They gather the material learned in previous chapters and show you how the parts fit together into a working whole. Reading this book will inspire you to create your own experiences and share them with the world." --Jeff Somers , Developer on Rock Band, Guitar Hero, Phase and Dance Central "This book will make all of your dreams come true, provided your dreams exclusively revolve around game development in Unity. Plus, I'm British, so it must be true." --Will Goldstone , Unity Technologies " Sams Teach Yourself Unity Game Development in 24 Hours , 2/e is a comprehensive primer for learning Unity3D akin to eating dessert first-you get to the fun quickly!" --Elliott Mitchell , Co-founder, Vermont Digital Arts/Boston Unity Group, "Rapid prototyping is one of the most valuable skills in the industry, and this book will help you get up and running with enough time left over to finish a weekend game jam. Despite being a long time Unity user, I learned a dozen new time-saving tricks in the first half of this book alone!" --Andy Moore , Captain, Radial Games "24 hours, 3 games, and a plethora of lessons on not only how to build games in Unity but how to be a game designer, programmer, and developer. S ams Teach Yourself Unity Game Development in 24 Hours , 2/e is a great foundation for budding game builders." --Tim J. Harrington , EdD, Higher Education Games and Social Learning Specialist "S ams Teach Yourself Unity Game Development in 24 Hours , 2/e provides a terrific and thorough introductory look at the Unity development environment, game terminology, and game-making process, with plenty of hands-on examples, exercises and quizzes that will have readers creating their own games in no time!" --Dr. Kimberley Voll , Game Developer/Researcher, ZanyT Games "This is the book we have been waiting for! Ben and Mike don't just explain how to use Unity, they explain how to use it properly so you won't get stuck later. Every Unity developer should carry this around in their back pocket." --Efraim Meulenberg , Co-Founder, TornadoTwins "Unity's fun to play with and fun to learn. It's become extremely popular as a platform for game studios ranging in size from one to one hundred people. Game engines are only as good as the games they enab≤ as a developer you need to ship games. That's where this book will help you. I especially enjoyed the starter 2D and 3D games developed in this book. They gather the material learned in previous chapters and show you how the parts fit together into a working whole. Reading this book will inspire you to create your own experiences and share them with the world." --Jeff Somers , Developer on Rock Band, Guitar Hero, Phase and Dance Central "This book will make all of your dreams come true, provided your dreams exclusively revolve around game development in Unity. Plus, I'm British, so it must be true." --Will Goldstone , Unity Technologies " Sams Teach Yourself Unity Game Development in 24 Hours , 2/e is a comprehensive primer for learning Unity3D akin to eating dessert first-you get to the fun quickly!" --Elliott Mitchell , Co-founder, Vermont Digital Arts/Boston Unity Group
SynopsisIn just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. Learn how to... Get up and running fast with the Unity 5 game engine and editor Work efficiently with Unity's graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity's terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity's Mecanim animation system Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Modify desktop games for mobile platforms Apply the "finishing touches" and deploy your games, In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. Learn how to... Get up and running fast with the Unity 5 game engine and editor Work efficiently with Unity's graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity's terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity's Mecanim animation system Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Modify desktop games for mobile platforms Apply the "finishing touches" and deploy your games, Students at a beginner level will learn how to get started developing games with Unity, revised for the latest version 5.0. The approach is hands-on and modular. Each chapter covers an essential component of the game development process, illustrated with sample projects.
LC Classification NumberQA76.76.C672G4 2015