The Shadow Looms Ever Nearer Prophecies of the Dragon is a stand-alone adventure of epic scope for the Wheel of Time Roleplaying Game. Rare out of print and in new/unread condition. Very minor shelf wear, no writing or marks inside. Spine has no cracks
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About this product
Product Identifiers
PublisherWizards of the Coast
ISBN-100786926643
ISBN-139780786926640
eBay Product ID (ePID)2013777
Product Key Features
Book TitleProphecies of the Dragon
Number of Pages192 Pages
LanguageEnglish
Publication Year2000
TopicFantasy / General, General, Role Playing & Fantasy
IllustratorYes
GenreFiction, Games & Activities
AuthorEvan Jamieson, Aaron Acevedo, Michelle Lyons, James Maliszewski, Charles Ryan
Book SeriesD20 Campaigns Ser.: the Wheel of Time Ser.
FormatTrade Paperback
Dimensions
Item Weight13 Oz
Item Length10.6 in
Item Width8.3 in
Additional Product Features
Intended AudienceTrade
SynopsisThe Shadow Looms Ever Nearer The events leading up to Tarmon Gai'don have long been foretold. Treacherous Darkfriends conspire to permanently sever the Dragon Reborn's link to the One Power. Brave, new heroes must emerge from the Great Pattern and discover those insidious plans to give the forces of Light a chance to prevail over the Dark One. The first adventure based on Robert Jordan's New York Times bestselling fantasy series. The Wheel of Time: Prophecies of the Dragon comes from one of the most successful fantasy novel series ever. This game uses the d20 system as a base mechanic, giving it direct and immediate accessibility to the entire Dungeons & Dragons network. It is playable with The Wheel of Time campaign setting or a D&D player's personalized campaign. Prophecies of the Dragon is a stand-alone adventure of epic scope for The Wheel of TimeTM Roleplaying Game. Designed to serve as the foundation of an ongoing campaign, it weaves the players into the storyline of Robert Jordan's Wheel of Time series. To use this accessory, a Gamemaster also needs The Wheel of Time Roleplaying Game.
Made my people who clearly love the Wheel of Time and have considered it deeply. Some of the encounters seem a bit, uh, deadly— how are second level characters going to take down a Faceless Man, or 4th level characters a 12th level channeler? There’s plenty of rural Trolloc hunting, but my favorites are the urban adventures, which pack the same intrigue, well-paced gossip, and glorious coincidences as the source material.