Easy to play and learn. The simplicity of the Roll And Move device will at once turn people off but at another will turn people on. Sam Healey thought that that was boring and the board was uninspiring, but I enjoyed both things. It looks like a map with places and the rolling move gives resource to a simple design. If you are looking for a thick or sophistical experience look elsewhere. This is slim and tidy. Great for Adventure.
You could house rule the difficulty levels, like reshuffling the event deck once as it serves as a timer, using the reforging track as a power meter for automatic wins for it counts lives, and the enemy counters can be moved instead of ending the game when they are all deployed. However, I like the rules. I love it.
Fun game. Has Achievements, too.