Mathematics, Magic and Mystery by Martin Gardner (1956, Trade Paperback)

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Mathematics, Magic and Mystery., Paperback by Gardner, Martin, ISBN 0486203352, ISBN-13 9780486203355, Brand New, Free shipping in the US Challenging mathematical puzzles and tricks that may be played with cards, common objects, special equipment, drawings, and pure numbers

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Product Identifiers

PublisherDover Publications, Incorporated
ISBN-100486203352
ISBN-139780486203355
eBay Product ID (ePID)184175

Product Key Features

Book TitleMathematics, Magic and Mystery
Number of Pages208 Pages
LanguageEnglish
Publication Year1956
TopicMagic, Puzzles, Recreations & Games
IllustratorYes
GenreMathematics, Games & Activities
AuthorMartin Gardner
Book SeriesDover Math Games and Puzzles Ser.
FormatTrade Paperback

Dimensions

Item Weight7.8 Oz
Item Length8 in
Item Width5 in

Additional Product Features

Intended AudienceTrade
Grade FromSeventh Grade
Dewey Decimal793.74
Table Of ContentPreface 1. Tricks with Cards--Part I The Curiosities of Peirce The Five Poker Hands Tricks Using Cards as Counting Units The Piano Trick The Estimated Cut Tricks Using the Numerical Values Findley's Four-card Trick A Baffling Prediction Henry Christ's Improvement The Cyclic Number The Missing Card Jordan's Method Tricks Based on Division of Colors and Suits Stewart James' Color Prediction The Royal Pairs Tricks Using Front and Back Matching the Colors Hummer's Reversal Mystery The Little Moonies 2. Tricks with Cards--Part II O'Connor's Four-ace Trick The Magic of Manhattan Predicting the Shift The Keystone Card Discovery Two-pile Location Spelling the Spades Elmsley's Card Coincidence Magic by Mail Belchou's Aces The Tit-Tat-Toe Trick Other Tricks of Interest 3. From Gergonne to Gargantua Naming the Position of the Card Bringing the Card to a Named Position Walker's Method Naming the Card Relation to Ternary System Gargantua's Ten-pile Problem 4. Magic with Common Objects Dice Guessing the Total Frank Dodd's Prediction Positional Notation Tricks Hummer's Die Mystery Dominoes The Break in the Chain The Row of Thirteen Calendars Magic Squares Gibson's Circled Dates Stover's Prediction Calendar Memorizing Watches Tapping the Hours Die and Watch Mystery Dollar Bills Heath's Bill Trick Matches The Three Heaps Match Folder Mind-Reading The Tramps and Chickens The Purloined Objects Coins The Nine Mystery Which Hand? Heath's Variation Heads or Tails? Checkerboards Hummer's Checker Trick Miscellaneous Objects Hummer's Three-Object Divination Yates' Four-Object Divination 5. Topological Tomfoolery The Afghan Bands Handkerchief Tricks Finger Escape Tabor's Interlocked Handkerchiefs Knotty Problems String and Rope Garter Tricks The Giant's Garter More String Tricks Clothing The Puzzling Loop Reversing the Vest Removing the Vest Rubber Bands The Jumping Band The Twisted Band 6. Tricks with Special Equipment Number Cards Window Cards Sam Lloyd's Version Tap Tricks Crazy Time "Heath's "Tappit" Tap-a-Drink Tap-an-Animal The Riddle Card Dice and Domino Tricks "Heath's "Di-Ciphering" Sure-Shot Dice Box Blyth's Domino Box Blocks of India Hummer Tricks 7. Geometrical Vanishes--Part I The Line Paradox Sam Lloyd's Flag Puzzle The Vanishing Face "Get Off the Earth" DeLand's Paradox The Vanishing Rabbit Stover's Variations 8. Geometrical Vanishes--Part II The Checkerboard Paradox Hooper's Paradox Square Variation Fibonacci Series Langman's Version Curry's Paradox Curry Triangles Four-piece Squares Three-piece Squares Two-piece Squares Curved and 3-D Forms 9. Magic with Pure Numbers Rapid Cube Root Extraction Adding a Fibonacci Series Predicting a Number Curry's Version Al Baker's Version Divining a Number The Mysteries of Nine Digital Roots Persistent Root Guessing Someone's Age An Addition Trick A Multiplication Trick The Mysteries of Seven Predicting a Sum "Al Baker's "Numero" Psychological Forces Name Index
SynopsisWhy do card tricks work? How can magicians do astonishing feats of mathematics mentally? Why do stage "mind-reading" tricks work? As a rule, we simply accept these tricks and "magic" without recognizing that they are really demonstrations of strict laws based on probability, sets, number theory, topology, and other branches of mathematics. This is the first book-length study of this fascinating branch of recreational mathematics. Written by one of the foremost experts on mathematical magic, it employs considerable historical data to summarize all previous work in this field. It is also a creative examination of laws and their exemplification, with scores of new tricks, insights, and demonstrations. Dozens of topological tricks are explained, and dozens of manipulation tricks are aligned with mathematical law. Nontechnical, detailed, and clear, this volume contains 115 sections discussing tricks with cards, dice, coins, etc.; topological tricks with handkerchiefs, cards, etc.; geometrical vanishing effects; demonstrations with pure numbers; and dozens of other topics. You will learn how a Moebius strip works and how a Curry square can "prove" that the whole is not equal to the sum of its parts. No skill at sleight of hand is needed to perform the more than 500 tricks described because mathematics guarantees their success. Detailed examination of laws and their application permits you to create your own problems and effects., Famed puzzle expert explains math behind a multitude of mystifying tricks: card tricks, stage "mind reading," coin and match tricks, counting out games, geometric dissections, etc. More than 400 tricks, 135 illustrations., Famed puzzle expert explains math behind a multitude of mystifying tricks: card tricks, stage "mind reading," coin and match tricks, counting out games, geometric dissections, etc. More than 400 tricks. 135 illustrations.

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