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Learning Video Game Design on the Tabletop, Hardcover by Ham, Ethan, ISBN 1032102985, ISBN-13 9781032102986, Brand New, Free shipping in the US "Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation"--
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About this product
Product Identifiers
PublisherTaylor & Francis Group
ISBN-101032102985
ISBN-139781032102986
eBay Product ID (ePID)12067050242
Product Key Features
Number of Pages338 Pages
Publication NameLearning Video Game Design on the Tabletop
LanguageEnglish
SubjectProgramming / Games, General, Interactive & Multimedia
Publication Year2024
TypeTextbook
Subject AreaMathematics, Computers
AuthorEthan Ham
FormatHardcover
Dimensions
Item Length10 in
Item Width7 in
Additional Product Features
Edition Number2
Intended AudienceCollege Audience
LCCN2024-017751
Dewey Edition23/eng/20240826
IllustratedYes
Dewey Decimal794.8/1526
Table Of Content1. Getting Started 2. Diving In 3. Foundations 4. Choices 5. Stories 6. Chance 7. Structure 8. Playtesting Tabletop Games 9. Balance 10. Economies 11. Turns, Ticks, & Time 12. Designing Autonomy 13. Prototyping Videogames Further Reading Ludography Bibliography Index
SynopsisLearn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren't sure where to begin? Learning Video Game Design on the Tabletop guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. The Second Edition includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. Essays from professional tabletop and video game designers in which they describe their professional journeys and design philosophies., Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.