I figured testing NCAA Football 10 early was the only way to know if it had a chance of coming together as well as it appeared to be on paper—its feature list is impressive, even when compared to last year’s NCAA Football title. Enter the Backyard Brawl. Big East followers know what it is: The yearly contest between Pitt and West Virginia; two schools separated by about an hour’s worth of driving time. NCAA Football 10 recognizes this big affair as a Rivalry Game, and even mentions its importance to both teams in the game’s robust commentary by Nessler, Corso, Herbstreit and newcomer Erin Andrews.
The game is nice and better than 14 in some ways. First off, RTG with Erin Andrew’s is a nice addition. Having to balance the life of a student athlete is a nice touch. The gameplay is smooth and Brad as well as Kirk give it authenticity to a real ESPN broadcast. Overall 10/10 would recommend.
Verified purchase: Yes | Condition: Pre-owned
2010 NCAA has a brand new feel over 2009. They have updated several game play options allow for a more realistic feel. For example, on defense you can switch 180º to view from a defensive perspective. While this is difficult to adjust it can provide very realistic gameplay. Also, there are new live options that allow you to accumulate points for your "home team". As always there is the dynasty option. They have revamped the recruiting option. one negative is EA has made it more difficult to switch defenders once the play has commenced. Also, the fonts are different on menu options which makes the game look dated. Overall it is still a great game with only good things to come in 2011.
The theme for NCAA Football 10 is simple: Play the game the way it's meant to be played. Whether it's an entirely new mode or a gameplay option that helps with defensive play, nearly every addition to EA's college football series feels like it's there to nudge you into becoming a better all-around player. For the most part, these new features work well--especially if you don't understand some of the intricacies of the sport--and they're executed in a way that preserves the depth that NCAA 10 offers the pros. But even for those people who already know where to move a linebacker in certain kinds of zone coverage or how to use setup plays, NCAA 10 offers some satisfying mechanics that enhance the already fundamentally sound gameplay. Perhaps the biggest indicator of NCAA Football's drive to reward good play is the Season Showdown mode that functions as both a self-contained mode, as well as a feature you can turn on in other modes, such as Dynasty. This mode rewards you with points in various categories for accomplishing feats during the course of a game. For example, you can earn two skill points for executing a user tackle (which means the computer didn't provide any assistance) or several points for successfully running a specifically designated setup play where you run the same play a few times before faking out the defense with something different. To put it simply, picture running the ball up the middle several times before selecting a play-action pass play that fakes out the linebackers and defensive backs. Likewise, you can also earn points for good sportsmanship, such as punting on a fourth down--again, going back to the "play the game the way it's meant to be played" idea--but you can lose sportsmanship points for trying to run up the score on an opponent. While you can't actually participate in Season Showdown-specific competitions with other players until the start of the real college football season, there are leaderboards in place that serve as ample incentive to rack up those points as often as possible. And despite the fact that Season Showdown is a little too quick to rob you of sportsmanship points (is throwing a 10-yard pass on third down with more than three minutes left that bad?), it's a fun addition that almost serves as more of a true test of skill than the typical achievements or trophies that are easily earned in simulated games. A mode that might seem familiar to those who played last year's game is Road to Glory. Essentially, this is the Campus Legend mode from the previous game but with a new coat of paint, otherwise known as ESPN's popular field reporter, Erin Andrews. As you progress from your senior year in high school to your college career, in which you play a single position, Erin occasionally pops in with ESPN analyst Kirk Herbstreit to deliver some news about your career and some highlights. Unfortunately, the biggest problem with Road to Glory isn't that it's mostly just a retread of modes from years past, but rather, it's the fact that the new presentation elements just aren't that interesting--unless, of course, you have a shrine to Erin Andrews somewhere. On top of that, and much like last year, playing anything other than the QB position means you have to deal with some weird passing choices, not to mention terrible play calling that's out of your control.Read full review
If college football is your thing than this game is just what the doctor ordered. Improved over last season's version. Less cartoonish in many aspects. Momentum seems to be unseen on screen but felt alot in gameplay. Once the dominoes start to fall a change in gameplan most times seems the only way to stop the flood from breaking through the dam. From ball rips to untimely poor throws, from penalties to opponents seemingly playing inspired football, this is where it's at. The Gameplan feature at first glance seems irrelevant until you find yourself in the position where you have to really play conservative or aggressive ball to get back in the game or prevent it from getting out of hand. Even the recruiting isn't as easy as it was in 09. You even use negative recruiting ala Lane Kiffin. The only down aspect is when you manually put in players names they don't seem to be recognized by the game.Read full review
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Best Selling in Video Games
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Save on Video Games