Mathematics and Physics for Programmers by Danny Kodicek (2005, Perfect)

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Mathematics & Physics for Programmers (Programming Series) by Danny Kodicek Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less

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Product Information

This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to know to write programs, using a non-language specific approach. The companion CD-ROM provides demo examples of the mathematical and physical principles discussed in the book, with source code in several different languages (C++, Lingo, and Java).

Product Identifiers

PublisherCharles River Apparel Media
ISBN-101584503300
ISBN-139781584503309
eBay Product ID (ePID)30457343

Product Key Features

Number of Pages640 Pages
Publication NameMathematics and Physics for Programmers
LanguageEnglish
SubjectProgramming / General, General, Physics / General
Publication Year2005
TypeTextbook
AuthorDanny Kodicek
Subject AreaComputers, Science
FormatPerfect

Dimensions

Item Height1.4 in
Item Weight39.5 Oz
Item Length9.1 in
Item Width7.3 in

Additional Product Features

LCCN2005-004018
Dewey Edition22
Target AudienceScholarly & Professional
IllustratedYes
Dewey Decimal510/.24/0051
Lc Classification NumberQa76.6
Table of ContentPart 1. General Techniques.1. Numbers.2.Arithmetic.3.Algebra.4.Trigonometry and Pythagoras.5.Vectors.6.Calculus.Part 2. Ballistics and Collisions.7.Acceleration, Mass, and Energy.8.Detecting Collisions Between Simple Shapes.9.Resolving Collisions.10. Detecting Collisions Between Complex Shapes.11. A Simple Pool Game.Part 3. More Complex Motion.12. Force and Newton's Laws.13. Angular Motion.14. Friction.15. Strings Pulleys, and Conveyor Belts.16. Oscillations.Part 4. 3D Mathematics.17. 3D Geometry.18. Transforms.19. Collision Detection in Three Dimensions.20. Lighting and Textures.21. Modeling Techniques.Part 5. Game Algorithms.22. Speeding Things Up.23. Tile-Based Games.24. Mazes.25. Game Theory and AI.26. Search Techniques.Appendix A. Glossary of Mathematical Terms.Appendix B. Language References and Pseudocode.Appendix C. About the CD-ROM.Appendix D. Further Reading and Resources.Appendix E. Answers to Exercises.Index.

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