Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel (2011, Hardcover)

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About this product

Product Identifiers

PublisherCourse Technology
ISBN-101435458869
ISBN-139781435458864
eBay Product ID (ePID)99637158

Product Key Features

Number of Pages624 Pages
LanguageEnglish
Publication NameMathematics for 3d Game Programming and Computer Graphics
SubjectProgramming / Games, Computer Graphics, General
Publication Year2011
FeaturesRevised
TypeTextbook
Subject AreaComputers
AuthorEric Lengyel
FormatHardcover

Dimensions

Item Height1 in
Item Weight36.1 Oz
Item Length9.4 in
Item Width7.6 in

Additional Product Features

Edition Number3
Intended AudienceScholarly & Professional
LCCN2011-924487
ReviewsPreface.1. The Rendering Pipeline.2. Vectors.3. Matrices.4. Transforms.5. 3D Engine Geometry.6. Ray Tracing.7. Illumination.8. Visibility Determination.9. Collision Detection.10. Polygonal Techniques.11. Shadows.12. Linear Physics.13. Rotational Physics.14. Fluid Simulation.15. Numerical Methods.16. Curves and Surfaces.Appendix A: Complex Numbers.Appendix B: Trigonometry Reference.Appendix C: Coordinate Systems.Appendix D: Taylor Series.Appendix E: Answers to Exercises.
Dewey Edition23
IllustratedYes
Dewey Decimal794.8/1526
Table Of ContentPreface. 1. The Rendering Pipeline. 2. Vectors. 3. Matrices. 4. Transforms. 5. 3D Engine Geometry. 6. Ray Tracing. 7. Illumination. 8. Visibility Determination. 9. Collision Detection. 10. Polygonal Techniques. 11. Shadows. 12. Linear Physics. 13. Rotational Physics. 14. Fluid Simulation. 15. Numerical Methods. 16. Curves and Surfaces. Appendix A: Complex Numbers. Appendix B: Trigonometry Reference. Appendix C: Coordinate Systems. Appendix D: Taylor Series. Appendix E: Answers to Exercises.
Edition DescriptionRevised edition
SynopsisSooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
LC Classification NumberQA76.76.C672

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