As for the game play, there is lots of combat. If you find yourself lingering in an area, mobs can and will spawn, and often they can be a bit overwhelming. When first starting the game as a new character this can be especially true. You may find yourself a bit challenged by this, but here is where your tacticts will pay off. As one of the other reviewers mentioned, the mobs tend to circle around you as you fight, and the mousing to keep them in front of your weapon is a constant hassle. I found pushing them into walls and corners to be helpful. When I got lots of mobs all at once, I found using doorways to limit their their attack to just one or two at a time was successful. There are also occasional pathing problems and you can use this to your advantage albeit somewhat of a cheat. I found that the as you increased personal stats and skills the result were directly correlated to better outcomes. Perhaps the reviewer who questioned this was paying at a lower level. The frequency of hitting a target seems to be directly related to higher Dex and Weapon skills ... at lower levels you swing but miss a lot. When you do hit a mob, a box showing the damage done and the mob's remaining health is briefly displayed. I've seen no problems in this area and I'm almost finished with the game. I've also found no chests that didn't open as long as you got the lock-pick panel. There are chests in the game, however that do not give the lock-pick option, but I believe it is by disign, not a bug. I also suspect that the random encounters are automatically adjusted somewhat for your current skills and levels. I can't be certain that this is true, but it seems that as I've gained levels, the number of Mobs spawning has increased, or the level of the mobs has increasd or both. In any event, the game has remained challenging. The game seems heavly weighted toward hand-held weapons rather than magic. You must develop magic skills, but the battles are won through hand held weaponry. the throwing and bow skills are necessary but in a limited way. And it's a good thing too, because I've yet to find a decent damage wielding bow in the game. The 1.8 download is available on the web site, so getting a "used" copy of the game shouldn't pose a problem. The maping feature in 1.8 also works just fine by the way. If you get stumped there is a good site at GameBanshee that has everything but only displays what area you click on. This is good because the site is the ultimate spoiler, leaving nothing to "discover" so be careful on what you call up.Read full review
I actually like this game. After owning it some time ago, I found it again here on ebay. I was surprised to see all of the negative reviews on it at sites like gamespot.com, but then realized they were mostly targetted at an early release of the game that reportedly was riddled with bugs. I've played most of the way through the 'collectors edition' version of the game now twice and have not run into anything major. As for the playability of the game, I'd say it most closely resembles Oblivion - Elder Scrolls IV. It is a third person role playing game in which you take on the persona of a particular race (your choice) and class (again your choice) and wander about in a mostly open ended adventure gaining abilities and magic to defeat your adversaries. The story is a little long winded (I'm not a big fan of stories that drag on, I prefer action) but the levelling system I thought was well done, with the ability to 'buy and upgrade' abilities on the fly, as soon as you have gained enough points to do so, without having to wait for a level up. Your character does gain levels as well, but this is secondary to the regular upgrading I just explained. The graphics are decent, but not exceptional. The upside to this is you have a nice looking game that does not slow down in comparison to the more demanding requirements of a game like Oblivion. There are a few little drawbacks, such as whenever enemies are about to approach the game will pause or stall as it loads them (meaning you always know when it's going to happen). The world is rather big which is a positive and a negative. It gives you lots to explore, but takes a long time to travel as it's often on foot. As I said before, I like this game. Some may disagree but perhaps they would change their minds if they played the newer patched version I own. All in all there are similarities, but Oblivion is a better game in some ways. In the same token I think Dungeon Lords did some things better, like the different magics and the ability to 'buy' spells and charges for said spells; and the levelling on the fly. Just my two cents, it's cheap on ebay and if you like this kind of action rpg, what have you got to lose? Ten bucks? There are plenty of worse games taking in higher prices... trust me, I've bought some of 'em!Read full review
it a good game the kids like it
Verified purchase: Yes | Condition: Pre-owned
only pc game i would rate 5/5 due to huge amount of classes and skills, multiple armors and weapons such as samurai helms or great rock hammers. I loved this game 4 years ago and i love this game now, of course it could be better but its awesome.
comunication was promt and delievry speedy discreption of item was detailed and image of item was clear.this game has wounderful graphics some what challenging .
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