I purchased this item because I have a very long history with the game system associated with it. I have been a TSR Role Playing Game enthusiast all the way back to the days of the Midwest Masters famed "City of Adventures Game Setting" they used to run at conventions and even before that, the original paperback Dungeons and Dragons Basic Rules with the hand drawn cover. My experience includes both running and playing the games with the number of players ranging between one and two all the way up to 39 players running a wide variety of characters of all levels. The primary reason for my selection of this setting is that the World of Greyhawk (modified) and the Forgotten Realms are the two principle game settings I have used over the years in the games that I have run. I tend to blend in story lines from some of the various novel series I and my players enjoy. This adds familiarity and a more realistic and rounded out background in which to blend the events of the modules as the adventures unfold. I also rarely delete very much from one adventure to the next as the background helps provide a history and continuity for players to encounter that breathes life into their gaming experience. To this end, the "Forgotten Realms Campaign Setting" helps provide more cohesion and a stronger frame in which to construct the adventures. I would caution however, that only experienced Dungeon (Game Referees) Masters should attempt this approach to gaming and only if they have a reasonable grasp of the rules. It can be quite a challenge running an adventure (module or free-spun) if you only have the barest understanding of how an adventure is constructed and what it takes to administer the games. Blending the written adventure with the amazing variety of choices the players can make and the general creativity of everyone concerned and push a DM's game knowledge, crativity and efforts to the limits. If you add in the complexities of handling a game setting, maintaining the continuity, details and flow of an ongoing campaign (which is where a game setting truly shines), it is pretty easy to have the adventure disintegrate or to simply collapse in upon itself. But I wouldn't let this deter anyone who is interested in trying something like this out. Brief segments of the information can be interjected into many scenarios to provide a little something unexpected or even to keep players alert and interested when things get a little dull. After all, the main purpose of any Role Playing Game is to have fun. For those with a little more experience and players who have enjoyed the game long enough to have characters wielding some respectable items and / or power, I would suggest the addition of yet another box set to your adventure game settings. The "Myth Drannor Campaign Setting" melds very well with the "Forgotten Realms Campaign Setting" and if you like to add to the background as I do with details from a favorite book or even a television show (I would suggest something like the "Legends of the Seeker by Terry Goodkind" or "Breaking the Circle" by Kevin Breaux), so much the better, if your DM can handle it. After all, what real adventurer wouldn't want to experience the excitement of dealing with an evil adversary like the original villain in the Sword of Truth series or help unearth the truth in a story like in the quest in Kevin Breaux's book? If you'd really like an adventure, try Gandolph from "Lord of the Rings." TLTII ttownse3@Gmail.ComRead full review
This is probably the best campaign setting created for AD&D 2ed. I especially enjoyed that, despite it was published decades ago, quality is still great, nad maps look like they are absolutely brand new.
Verified purchase: Yes | Condition: Pre-owned
Classic update to the original FR boxset, detailed and relevant after all these years
Verified purchase: Yes | Condition: New
For those old school players this item is great. Bought this item because of it's completeness. It's great.
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