All of the Tales Series are great. Never had a dull Tales game. Tales of Graces F, Tales of Symphonia, Tales of Symphonia Dawn of a new world,Tales of Xillia 1 and 2 and Tales of Zestiria, and Tales of Vesperia. These are the great Tales series that all shine with JRPG games. Graphics, game play, and challenging all in one. Well worth buying all the Tales Series for collection. Definitely for anyone who likes challenge and strategy role playing, I recommend buying Tales of Vesperia.
Verified purchase: Yes | Condition: New
If you are a fan of the other "Tales of" games, then this game will defintaly be for you. Amazing graphics for being an artstyle based off anime styled art and for the time of its release. Even at the beginning, the characters intoduced are very well developed and are very easy to see the personality of the main character. Combat is very fun and intresting and this is a very nice rpg.
Verified purchase: Yes | Condition: Pre-owned
Excellent game! I just got it three days ago and I've already logged over 15 hours... Just can't seem to put this game away long enough to do much anything else. The story so far is quite intriguing and you're finding yourself so engrossed in it that you just can't stop. The pacing of the story doesn't let up at all either. SO4's a great game, with a great story of it's own, however, SO4's story is slower paced, much more introspective rather than adventurous. Both kinds of stories are great in their own ways, and I really love both Tri-Aces latest and Bandai-Namco's latest entry to these cousin franchises. (If you know the full history behind Star Ocean and Tales of Phantasia, you'll know why I call them cousins.) A little more detail into my opinion on this game so far: The voice-acting is superb. I was just hoping that it wasn't a botched job, myself, so many Tales games have had their English voices completely botched... The music score is also exactly what is needed, it doesn't call too much attention to itself, but at the same time it doesn't detract from the rest of the game in any way. It's not annoying to listen to either. And, as usual, the opening theme music is an excellent choice. It DOES call attention to itself, but at the same time, it redirects the attention it grabs back to where it belongs: the opening cinematic. I can't really say much about the battle system or the rest of the game systems, they're pretty much a culmination of everything we've ever seen in a Tales game. Wonder Chef is back again, of course, you get a grade for how you fight your battles (though it doesn't seem to be used for anything this time), the battles are fought on a 3d field, but you run back and forth on a 2d "plane" within the field unless you hold down free run. Your battle finesse is greater without free-run, but your react-ability is greater with free run. Basically, if you've ever played a Tales game before (or the original Star Ocean) you'll be right at home with this games systems, and, after a little while, you'll probably even start to discover some of it's minor improvements over the last version. If you've never played a Tales game before, you'll be in for a steep learning curve, the battle system is not easy to manipulate by any measure for those uninitiated, and I might actually suggest you try playing Tales of Phantasia before you jump into the latest games. Of course, you really should go back and play Tales of Phantasia and then Tales of Symphonia anyways, the Iselia timeline is very good and worth playing if you haven't yet.Read full review
I'm a fan of the Tales series in general, and this has been seen by Tales fans as one of the best. This story follows Yuri Lowell and the companions he meets along the way on the planet ofTerca Lumireis. The people of Terca Lumireis have come to rely on "blastia", an ancient civilization's technology with a wide array of capabilities, such as providing water, powering ships, or creating barriers around major cities and towns to protect them from monsters. Just like the other Tales games there is a great focus and depth on the backround of the characters. There are skits that can be triggered during the with conversations related and sometimes unrelated to the main story. These skits are seen as out-dated by some reveiwers but I see them as enjoyable and are a good way to get to know the characters more. While many Tales do not have voiced skits for the US released, this game does, making them all the more enjoyable. Tales of Vesperia uses an updated version of Tales of the Abyss's battle system, called the "Evolved Flex-Range Linear Motion Battle System" (EFR-LMBS). As with previous Tales games, characters can move freely around the battlefield in real-time (my personal favorite type of battling). The players plays a character while the AI controls the rest, though characters can be set to perform a certain way in battle (ie a character can be set to heal only; a character can be set to keep thier distance from enemies). While many Tales games brought to the US have instrumentals of the Japanese openings, this is the first game to have an English opening "Ring a Bell", performed by the same artist who performed the Japanese opening, Bonnie Pink. The character design is done by Kouske Fujishima, who has done the character designs for Tales of Phantasia, Tales of Symphonia, and Tales of the Abyss. This game is currently a favorite of many Tales fans and RPGers. For those who have never been intorduced to the Tales series will find this to be a compelling RPG with a story line, multiple side quests, and many in-depth dialogs and conversations.Read full review
Story [edit] Setting Vesperia takes place on the planet Terca Lumireis. The people of Terca Lumireis have come to rely on "blastia", an ancient civilization's technology with a wide array of capabilities, such as providing water, powering ships, or creating barriers around major cities and towns to protect them from monsters. The Imperial Knights and Guild members also use "bodhi blastia" to enhance their abilities in combat. The blastia are created from a substance called "aer" that lends its power to the blastia's ability, but can be fatal to humans in large concentrations. [edit] Plot When the aque blastia core is stolen from Zaphias's lower quarter, denying water to the lower class that lives there, Yuri attempts to chase down the thief, but is arrested and jailed in the castle. He escapes and flees with Estelle, after discovering that she is searching for Flynn. The two, along with Repede, chase after both Flynn and the thief. They meet Karol and Rita, who takes great interest in Estelle's healing artes. The group is able to catch up with the thief, and, with Raven and Judith's help, recover the blastia core, thwarting the plans of an evil guild leader, Barbos, in the process. Yuri then turns the core over to Flynn to return to the city. As the group recovers, Rita discovers that Estelle does not actually use her bodhi blastia to cast healing artes. Estelle soon comes to learn that she is the Child of the Full Moon, and an omen of an impending disaster upon the planet. Judith leads the group to Myorzo, the home of the Kritya, who explain that the Child of the Full Moon, if used as a tool, could bring forth the Adephagos, a being that feeds off aer and would convert all life on the planet back into pure aer due to their use of blastia; the group is encouraged to kill Estelle as soon as possible to prevent this from happening. As the group comes to terms with the revelation, Raven, revealed to be the Imperial Knight Captain Schwann Oltorain, kidnaps Estelle and takes her to Alexei. Alexei is able to take control of Estelle's power, and uses it to reveal the Enduring Shrine of Zaude before the group can save her. Raven has a change of heart and regroups with the team as they chase Alexei to the Shrine. Before Yuri can kill him, Alexei activates the huge blastia at the top of the Shrine, causing the Adephagos to break through a magical seal and send tentacle-like appendages across the planet, Alexei then dies. As the group recovers, Duke appears and states his intention to help destroy the Adephagos and save Terca Lumireis by sacrificing the life essence of all humanity, including himself. The group comes up with a strategy for stopping the disaster, but at a cost: by creating spirits of the elements from the apatheia of the four Entelexeia (Belius, Phaeroh, Gusios, and Khroma), they will be able to convert all the blastia cores within the planet to an energy weapon that can destroy the Adephagos. The group decides to push forward with the plan and work their way through the tower of Tarqaron, a gigantic, hidden city-turned-weapon underneath Aspio that Duke activated, meeting Duke at the top. The group is able to defeat Duke, and Yuri attempts to convince him that all humans are willing to give up blastia to stop the Adephagos. Duke recognizes Yuri's honesty and assists the group. The combined power of the Elemental Spirits, the converted blastia cores, and Dein Nomos slices the Adephagos in two and destroys it.Read full review
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