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3ds Max 6 Animation and Visual Effects T

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Last updated on Sep 04, 2025 06:49:03 PDTView all revisionsView all revisions

Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Book Title
3ds Max 6 Animation and Visual Effects T
ISBN
9781584503347
Subject Area
Computers
Publication Name
3ds Max6 Animation and Visual Effects Techniques
Publisher
Charles River Apparel Media
Item Length
9.2 in
Subject
Computer Graphics, Digital Media / Video & Animation, Computer Simulation, General
Publication Year
2003
Type
Textbook
Format
Trade Paperback
Language
English
Author
Sanford Kennedy
Item Weight
46.1 Oz
Item Width
7.4 in
Number of Pages
606 Pages
Category

About this product

Product Identifiers

Publisher
Charles River Apparel Media
ISBN-10
1584503343
ISBN-13
9781584503347
eBay Product ID (ePID)
6028566

Product Key Features

Number of Pages
606 Pages
Publication Name
3ds Max6 Animation and Visual Effects Techniques
Language
English
Publication Year
2003
Subject
Computer Graphics, Digital Media / Video & Animation, Computer Simulation, General
Type
Textbook
Subject Area
Computers
Author
Sanford Kennedy
Format
Trade Paperback

Dimensions

Item Weight
46.1 Oz
Item Length
9.2 in
Item Width
7.4 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2003-022999
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.6/96
Table Of Content
Introduction Chapter 1: Essentials of 3ds max 6 for Animation and Visual Effects Chapter 2: Computer Animated Filmmaking Chapter 3: Modeling Environments, Buildings, and Aliens Chapter 4: Finishing the Alien Vampire Character Chapter 5: Constructing the Generic Man Character Chapter 6: Finishing the Dr. Quin/Generic Man Patch Model Chapter 7: Character Setup with Bones Chapter 8: Preparing for Character Animation Chapter 9: Character Animation Chapter 10: Scene Animation Chapter 11: Visual Effects Chapter 12: Advanced Animation Chapter 13: Materials and Textures Chapter 14: Lighting and Rendering Chapter 15: Character Studio 4 Chapter 16: Combustion 2.1 Compositing and Visual Effects Chapter 17: Plug-Ins Appendix A: About the CD-ROM Appendix B: References Index
Synopsis
3ds max 6 Animation and Visual Effects Techniques is a completely updated version of this best-selling book. It covers 3ds max 6 and provides an organized and thorough process for integrating all of the features of max to create, animate, render, and finish an animation project. Beginning with a review of the essentials, users learn about all of the key features used in animation and visual effects, including the fundamentals of animated filmmaking, and then work through detailed tutorials covering modeling of buildings, environments, humans, and aliens. Once they have created the models, the animation techniques are explored, including character setup with bones, lip sync, facial expression, and walk cycles. From there the process moves to scene animation, visual effects, materials and textures, event-based particles, and lighting and rendering. The book ends with detailed chapters on character studio® 4, combustion® 3.0, reactor® 2, Mental Ray® 3.2, and the Shag Hair and Dynamic Effects plug-ins. Anyone interested in learning an efficient and practical process for creating animated environments and films will find what they need here., Sanford Kennedy covers 3ds max 6 and provides an organized and thorough process for integrating all of the features of max to create, animate, render and finish an animation project., 3ds max? 6 Animation and Visual Effects Techniques is a completely updated version of this best-selling book. It covers 3ds max 6 and provides an organized and thorough process for integrating all of the features of max to create, animate, render, and finish an animation project. Beginning with a review of the essentials, users learn about all of the key features used in animation and visual effects, including the fundamentals of animated filmmaking, and then work through detailed tutorials covering modeling of buildings, environments, humans, and aliens. Once they have created the models, the animation techniques are explored, including character setup with bones, lip sync, facial expression, and walk cycles. From there the process moves to scene animation, visual effects, materials and textures, event-based particles, and lighting and rendering. The book ends with detailed chapters on character studio® 4, combustion® 3.0, reactor® 2, Mental Ray® 3.2, and the Shag Hair and Dynamic Effects plug-ins. Anyone interested in learning an efficient and practical process for creating animated environments and films will find what they need here.
LC Classification Number
TR897.7.K464 2003

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