Unity 2020 Virtual Reality Projects : Learn VR Development by Building Immersive

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Item specifics

Condition
Acceptable: A book with obvious wear. May have some damage to the cover but integrity still intact. ...
ISBN
9781839217333
Publication Year
2020
Type
Textbook
Format
Trade Paperback
Language
English
Subject Area
Mathematics, Computers
Publication Name
Unity 2020 Virtual Reality Projects : Learn VR Development by Building Immersive Applications and Games with Unity 2019. 4 and Later Versions, 3rd Edition
Author
Jonathan Linowes
Publisher
Packt Publishing, The Limited
Item Length
3.6 in
Subject
Programming / Games, Programming Languages / C#, Programming / Mobile Devices, General
Item Width
3 in
Number of Pages
592 Pages
Category

About this product

Product Identifiers

Publisher
Packt Publishing, The Limited
ISBN-10
1839217332
ISBN-13
9781839217333
eBay Product ID (ePID)
7050410210

Product Key Features

Number of Pages
592 Pages
Publication Name
Unity 2020 Virtual Reality Projects : Learn VR Development by Building Immersive Applications and Games with Unity 2019. 4 and Later Versions, 3rd Edition
Language
English
Publication Year
2020
Subject
Programming / Games, Programming Languages / C#, Programming / Mobile Devices, General
Type
Textbook
Subject Area
Mathematics, Computers
Author
Jonathan Linowes
Format
Trade Paperback

Dimensions

Item Length
3.6 in
Item Width
3 in

Additional Product Features

Edition Number
3
Intended Audience
Trade
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
003.3
Table Of Content
Table of Contents Virtually Everything for Everyone Understanding Unity, Content, and Scale Setting Up Your Project for VR Using Gaze-Based Control Interacting with Your Hands Canvasing the World Space UI Teleporting, Locomotion, and Comfort Lighting, Rendering, Realism Playing with Physics and Fire Exploring Interactive Spaces Using All 360 Degrees Animation and VR Storytelling Optimizing for Performance and Comfort.
Synopsis
Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key Features Discover step-by-step instructions and best practices to begin your VR development journey Explore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder Build impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest Book Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learn Understand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting, rendering, and post-processing Who this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary., Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using Unity with C#. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity by building real-world projects that explore various core 3D development concepts.
LC Classification Number
QA76.9.C65L5 2020

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phoenixvtg

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Hello! My name is Anthony and I'm based out of Arizona. I try to describe all my products as deeply as possible to ensure customer satisfaction! If there are any issues with your order i will be sure ...
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    This has to be one of my best buys on eBay. The shipping was great, arrived on time and was very quick. Packaging was good with much bubble wrap to protect everthing. Came with everything in pictures and as described. Overall in very good condition for the price