Energy Jump - Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)
Additional Description
Gardevoir (Delta) - 6/113 - Holo Rare
Attack #2
2P Black Magic (10+) Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.
Attack #1
1M Psychic Rage - Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Retreat Cost
2
Best Selling in CCG Individual Cards
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