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Tricks of the 3D Game Programming Gurus: Fundamentals of 2D and 3D [With *]

by LaMothe, Andre | PB | VeryGood
US $8.17
Condition:
Very Good
May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend ... Read moreabout condition
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eBay item number:373204871803
Last updated on Jun 09, 2024 01:48:01 PDTView all revisionsView all revisions

Item specifics

Condition
Very Good
A book that does not look new and has been read but is in excellent condition. No obvious damage to the cover, with the dust jacket (if applicable) included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See the seller’s listing for full details and description of any imperfections. See all condition definitionsopens in a new window or tab
Seller Notes
“May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend ...
Binding
Paperback
Weight
3 lbs
Product Group
Book
IsTextBook
No
ISBN
0672313618
Subject Area
Computers
Publication Name
Tricks of the 3d Game Programming Gurus : Fundamentals of 2D and 3d
Item Length
9.1 in
Publisher
SAMS
Subject
Programming / Games, Programming Languages / General, Computer Graphics
Publication Year
1999
Type
Textbook
Format
CD-ROM / Trade Paperback
Language
English
Item Height
2 in
Author
Andre Lamothe
Item Width
7.4 in
Item Weight
61.5 Oz
Number of Pages
1040 Pages

About this product

Product Information

Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting.

Product Identifiers

Publisher
SAMS
ISBN-10
0672313618
ISBN-13
9780672313615
eBay Product ID (ePID)
1128005

Product Key Features

Author
Andre Lamothe
Publication Name
Tricks of the 3d Game Programming Gurus : Fundamentals of 2D and 3d
Format
CD-ROM / Trade Paperback
Language
English
Subject
Programming / Games, Programming Languages / General, Computer Graphics
Publication Year
1999
Type
Textbook
Subject Area
Computers
Number of Pages
1040 Pages

Dimensions

Item Length
9.1 in
Item Height
2 in
Item Width
7.4 in
Item Weight
61.5 Oz

Additional Product Features

Edition Number
2
LCCN
98-085491
Lc Classification Number
Qa76.76.C672l362
Copyright Date
1999
Dewey Decimal
794.8/1526
Dewey Edition
22
Illustrated
Yes

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  • Great Book

    Tricks of The Windows Game Programming Gurus is definitely a great book. The book handles the subjects of games programming in great depth of details and in a very joyful and easy to understand explanation of various aspects of game programming such physics, AI, DirectX and even Windows programming. This book is only volume I which covers only 2D with DirectDraw, but Volume II talks about Direct3D, whether you buy volume II or not, The CD that comes with the book has articles and books the author himself wrote talking about Direct3D and General3D. The only downside is the information is somewhat outdated since you are programming using DirectX v8, but nevertheless the concept and the code should work even in DirectX 10 or 11 since DirectX is backward compatible, and as a Beginner this ...