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Forerunners: Ideas First Ser.: Kill the Overseer! : The Gamification of Slave Resistance by Sarah Juliet Lauro (2020, Trade Paperback)

About this product

Product Identifiers

PublisherUniversity of Minnesota Press
ISBN-101517911001
ISBN-139781517911003
eBay Product ID (ePID)11050373428

Product Key Features

Number of Pages100 Pages
Publication NameKill the Overseer! : the Gamification of Slave Resistance
LanguageEnglish
SubjectMedia Studies, General, Video & Electronic
Publication Year2020
TypeTextbook
Subject AreaSports & Recreation, Social Science, Games & Activities
AuthorSarah Juliet Lauro
SeriesForerunners: Ideas First Ser.
FormatTrade Paperback

Dimensions

Item Height0.4 in
Item Weight4.3 Oz
Item Length7 in
Item Width5 in

Additional Product Features

Intended AudienceScholarly & Professional
Reviews"Sarah Juliet Lauro's questions are urgent, compelling, perhaps even unthinkable. Lauro invites us to sit and think what it means to play critically."-- Gamers with Glasses, "Sarah Juliet Lauro's questions are urgent, compelling, perhaps even unthinkable. Lauro invites us to sit and think what it means to play critically."-- Gamers with Glasses "Lauro does a fantastic job of problematizing playable history, as well as helping see the way that these games 'refuse to allow the player mastery of the subject,' even against intentions of the developers."-- Ethnic and Racial Studies
Dewey Edition23
Dewey Decimal794.84552
SynopsisExplores the representation of slave revolt in video games--and the trouble with making history playable Kill the Overseer! profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. In this work, Sarah Juliet Lauro questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US , Assassin's Creed , and Freedom Cry ought to trouble us as a further commodification of slavery's victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance. Forerunners is a thought-in-process series of breakthrough digital works. Written between fresh ideas and finished books, Forerunners draws on scholarly work initiated in notable blogs, social media, conference plenaries, journal articles, and the synergy of academic exchange. This is gray literature publishing: where intense thinking, change, and speculation take place in scholarship.
LC Classification NumberGV1469.34.S52

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