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About this product
Product Identifiers
PublisherLulu Press, Inc.
ISBN-101304643085
ISBN-139781304643087
eBay Product ID (ePID)13069433272
Product Key Features
Number of Pages428 Pages
Publication NameBuilding Scenarios in Freeciv : the Templars
LanguageEnglish
Publication Year2024
SubjectProgramming / Games, Civilization
TypeTextbook
AuthorJeffrey Strickland
Subject AreaComputers, History
FormatHardcover
Dimensions
Item Weight32.8 Oz
Item Length9 in
Item Width6 in
Additional Product Features
Intended AudienceYoung Adult Audience
Table Of Content1. The Templars of Freeciv1.1. Who were the Templars?1.2. Crusader states1.3. Background1.4. History 1.4.1. Foundation1.4.2. Consolidation (1099 to 1119)1.4.3. Pilgrimage Protection (1119 to 1135)1.4.4. Muslim revival (1134 to 1174)1.4.5. Decline and survival (1174 to 1188)1.4.6. Recovery and civil war (1189 to 1243)1.4.7. Destruction by the Mamluks (1244 to 1291)1.5. Government and institutions1.6. Military1.6.1. Size and recruitment1.6.2. Military orders1.6.3. Combat arms and tactics1.6.4. Weakness and Decline1.7. Demography1.8. Society1.9. Economy1.10. Art and Architecture1.11. Religion1.12. Legacy1.13. Historiography2. The Templars2.1. Preliminaries2.2. The Templar Name2.3. St. Bernard and the Templars2.4. Summary2.5. Military Campaigns:3. The Game Scenario3.1. Templar Segregation3.2. Initial Techs3.3. An Age of Darkness3.4. The Islamic Golden Age3.5. The Scenario Structure and Rulesets3.6. Tilesets3.7. Tilesets come in four typologies3.8. Map Editor3.9. Rulesets3.10. Specs3.11. Templar Tilespec3.12. Tile Grid Specs and Images4. Terrain and Resources: Enviro 1.04.1. Terrain4.2. Hill Variations4.3. Terrain Generation4.4. Mountain Variations4.5. Resources4.6. Resource Art4.7. Image Transformation using GIMP4.8. The Terrain Ruleset4.9. Ruleset Resources4.10. Road types4.11. Map Terrain Alterations5. Nations5.1. Nations Ruleset5.2. Nationlist Ruleset5.3. Nation Ruleset6. Units6.1. Units Ruleset6.2. Unit Class Flags6.3. Unit Types6.4. Veterancy6.5. Unit Type Flags6.6. Unit Type Roles6.7. Unit SPEC and Grid Graphics6.8. Combatants6.8.1. Templars6.8.2. Naval Forces6.8.3. War Machines6.8.4. Sample of Muslim Forces6.8.5. The Mamluks6.8.6. Sample of European Forces6.8.7. Sample Regional Christian Forces6.9. Noncombatants6.10. Adding Units using the Property Editor7. Governments7.1. European7.2. Islamic7.3. The Kingdom of Jerusalem8. Cities8.1. Specialists8.2. Bases8.3. Roads9. Technologies9.1. Technology Trees9.2. The anatomy of a techs9.3. Technology (Advances) Descriptions9.4. Islam9.5. Islamic Technology9.6. Add Inventions10. Buildings10.1. Prerequisites10.2. Building Descriptions10.3. Add Buildings Using the Property Editor11. Wonders11.1. Adding Wonders11.2. Wonders Description11.3. Add Wonders Using the Property Editor12. Effects12.1. The Anatomy of an Effects Ruleset12.2. Survives12.3. Effect Types12.4. Scenario File Summary13. Save File Editor
SynopsisThis book is about creating scenarios for games and simulations using Freeciv 2.5. Here I demonstrate how use the Freeciv Map Tool to generate a relief map with terrain features and resources. Also, I introduce a new terrain type, pastureland. I also use the open-source tool Terrain2STL to generate STL files, Autodesk Meshmixer to impart and reshape a terrain model, and Autodesk Fusion to complete the terrain model. The terrain modeled include Israel, Lebanon, Syria, Egypt, Turkey, portions of Iraq and Iran.All graphics are available on my GitHub freeciv directory at https://github.com/stricje1/freeciv. Most of the graphics are created or edited with GIMP, another opens-source tool. I also use Snagit for screen captures and editing images. I created some images from scratch while others are my deviations to images from deviantart.com.All unit images (200+) are new and customized for each nation played in the game, with nation specific behaviors. Also, all the technology images and resource images are new.For file editing, I use Notepad++. Nearly all buildings and wonders are new or redefined and also have new images.Not that the emphasis of this book is on scenario development, not on game play. For the latter, please refer to the online Freeciv user guide.