A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques used in the book for solving this are taken from projective geometry and photogrammetry. The authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. Recent major developments in the theory and practice of scene reconstruction are described in detail in a unified framework. The authors provide comprehensive background material, so a reader familiar with linear algebra and basic numerical methods will be able to understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.
Product Identifiers
Publisher
Cambridge University Press
ISBN-10
0521623049
ISBN-13
9780521623049
eBay Product ID (ePID)
1029192
Product Key Features
Number of Pages
624 Pages
Language
English
Publication Name
Multiple View Geometry in Computer Vision
Publication Year
2000
Subject
Computer Graphics, Geometry / General
Type
Textbook
Subject Area
Computers, Mathematics
Author
Andrew Zisserman, Richard Hartley
Format
Hardcover
Dimensions
Item Height
1.4 in
Item Weight
50 Oz
Item Length
10.1 in
Item Width
7.2 in
Additional Product Features
LCCN
00-023614
Dewey Edition
22
Target Audience
Scholarly & Professional
Illustrated
Yes
Dewey Decimal
006.3/7
Lc Classification Number
Ta1634 .H38 2000
Table of Content
Introduction; Part I. The Background: Projective Geometry, Transformations and Estimation: 1. Outline of Part I; 2. Projective geometry and transformations of 2D; 3. Projective geometry and transformations of 3D; 4. Estimation - 2D projective transforms; Part II. Camera Geometry and Single View Geometry: 6. Outline of Part II; 6. Camera models; 7. Camera calibration; 8. More single view geometry; Part III. Two View Geometry: 9. Outline of Part III; 10. Epipolar geometry and the fundamental matrix; 11. 3D reconstruction and structure computations; 12. Computation of F; 13. Structure computation; 14. The case of planes; 15. Affine epipolar geometry; Part IV. Three View Geometry: 16. Outline of Part IV; 17. The trifocal tensor; 18. Computation of T; Part V. N View Geometry: 19. Outline of Part V; 20. N-linearities; 21. Computation of the quadrifocal tensor; 22. N-view computational methods; 23. Chirality; 24. Degenerate configurations; 25. Auto-calibration; 26. Image rectification; Appendix 1. Useful formulas; Appendix 2. Tensor notation; Appendix 3. Gaussian (normal) and chi-squared distributions; Appendix 4. Numerical algorithms; Bibliography; Index.