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Beginning Game Development with Godot: Learn to Create and Publish Your First 2D

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Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
ISBN-13
9781484274545
Book Title
Beginning Game Development with Godot
ISBN
9781484274545
Subject Area
Computers
Publication Name
Beginning Game Development with Godot : Learn to Create and Publish Your First 2D Platform Game
Item Length
10 in
Publisher
Apress L. P.
Subject
Programming / Games, Programming / Open Source
Publication Year
2021
Type
Textbook
Format
Trade Paperback
Language
English
Author
Maithili Dhule
Item Width
7 in
Item Weight
26 Oz
Number of Pages
Xx, 366 Pages

About this product

Product Information

Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you'll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot's node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you'll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. You'll also see how the user's gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, you'll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game. Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, you'll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games. What You Will Learn Understand the Godot engine and the benefits of using it for game development Master the fundamentals of programming in GDScript Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platforms Who This Book Is For Aspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.

Product Identifiers

Publisher
Apress L. P.
ISBN-10
1484274547
ISBN-13
9781484274545
eBay Product ID (ePID)
16050421348

Product Key Features

Author
Maithili Dhule
Publication Name
Beginning Game Development with Godot : Learn to Create and Publish Your First 2D Platform Game
Format
Trade Paperback
Language
English
Subject
Programming / Games, Programming / Open Source
Publication Year
2021
Type
Textbook
Subject Area
Computers
Number of Pages
Xx, 366 Pages

Dimensions

Item Length
10 in
Item Width
7 in
Item Weight
26 Oz

Additional Product Features

Number of Volumes
1 Vol.
Lc Classification Number
Qa76.76.C672
Table of Content
Chapter 1: Introduction to Game Development Sub -Topics: * Brief history of game development * Fundamentals of making games * What is a game engine? * How do we choose a game engine? * Why choose Godot? Chapter 2: Getting Started with Godot Sub - Topics: * Downloading the Godot engine * Starting a new project * Exploring the Godot interface * Icons and shortcuts Chapter 3: GDScript in a Nutshell Sub - Topics: * Keywords, operators, and identifiers * Commenting code * Variables and data types * Functions and method calls * Example code Chapter 4: Exploring Game Physics Sub - Topics: * Node-scene architecture * Physics bodies - what are they? * RigidBody2D * StaticBody2D * Collision shapes * Introducing gravity * Try it yourself - Your first game scene Chapter 5: Adding Game Graphics Sub - Topics: * Creating game objects * Instances of scenes * Importing game assets * Writing a game script * Adding and detecting key presses * Try it yourself - Creating your player Chapter 6: Game Animations Sub - Topics: * Giving life to the player * Player animation * Detecting the floor and ceiling * Adjusting gravity * Try it yourself - Making your player run, jump, and climb Chapter 7: Building the World Sub -Topics: * Parallax background * Try it yourself - Creating a parallax background * Tilemaps, Tilesets, and the Tile Palette * Painting the game level * Implementing camera-follow * Try it yourself - Designing the game world Chapter 8: Counting Wins and Losses Sub - Topics: * Coin-collection * Deleting in-game objects * Using signals * Creating enemies * Try it yourself - Adding rewards and enemies * Game scene change * Try it yourself - Creating the game over scene Chapter 9: Game GUI Sub - Topics: * The title screen * Buttons * Adding music and sound effects Chapter 10: Publishing your Game Sub - Topics: * Exporting the game to various platforms * Monetization * Introducing game updates * What next?
Copyright Date
2022
Dewey Decimal
794.81526
Dewey Edition
23
Illustrated
Yes

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