Mastering the Microsoft Kinect : Body Tracking, Object and Voice Recognition, and the Azure Cloud Services by Vangos Pterneas (2022, Trade Paperback)

Great Book Prices Store (341304)
96.7% positive feedback
Price:
$45.94
Free shipping
Estimated delivery Thu, Aug 28 - Thu, Sep 4
Returns:
14 days returns. Buyer pays for return shipping. If you use an eBay shipping label, it will be deducted from your refund amount.
Condition:
Brand New
Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. Th is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases.

About this product

Product Identifiers

PublisherApress L. P.
ISBN-101484280695
ISBN-139781484280690
eBay Product ID (ePID)21057277593

Product Key Features

Number of PagesXviii, 264 Pages
LanguageEnglish
Publication NameMastering the Microsoft Kinect : Body Tracking, Object and Voice Recognition, and the Azure Cloud Services
SubjectEngineering (General), Cloud Computing, Programming / Microsoft, Computer Vision & Pattern Recognition
Publication Year2022
TypeTextbook
AuthorVangos Pterneas
Subject AreaComputers, Technology & Engineering
FormatTrade Paperback

Dimensions

Item Weight19.2 Oz
Item Length10 in
Item Width7 in

Additional Product Features

Dewey Edition23
Number of Volumes1 vol.
IllustratedYes
Dewey Decimal006.37
Table Of ContentPart I. Meet the Kinect.- 1. Mixed Reality and Kinect.- 2. The Developer Toolbox.- Part II. The Basics.- 3. Configuring the Device.- 4. Color Data.- 5. Depth Data.- 6. Body Tracking.- Part III. The Magic.- 7. Streaming Data in the Background.- 8. Coordinate Mapping.- 9. Augmented Reality - Removing the Background of the Users.- 10. Motion Analysis.- Part IV. The "Azure" in Kinect.- 11. Azure Cognitive Services.- 12. Computer Vision and Object Detection.
SynopsisKnow how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen. The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment. What You Will Learn Visualize color, depth, and body data Calculate angles between different body joints Analyze human motion and create fitness applications Recognize objects and voice using cloud-powered artificial intelligence Remove the background from a scene to create virtual worlds Who This Book Is For Developers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine.
LC Classification NumberQA76.76.M52

All listings for this product

Buy It Now
Any Condition
New
Pre-owned
No ratings or reviews yet
Be the first to write a review