A bold attempt at some impressive 3D effects for an Atari VCS game, Apollo's Raquetball cartridge boasts interesting graphics, but at the cost of simple enjoyment. One or two players take to the court for a fast-moving session of racquetball, where the biggest challenge is keeping an eye on the ball. That may sound like any game of racquetball, virtual or otherwise, but the biggest stumbling block is the game's attempt to use shadows and reflections to gauge the ball's height and position. The problem? The shadows and reflections are the same color as the ball, and since this adds two more animated sprites to the display, all three flicker, making the ball extremely difficult to track, let alone hit. Apollo's attempt to advance the art of Atari VCS game graphics was commendable in its day, but trading off fun for groundbreaking graphics didn't make Racquetball a best-seller.