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Very Good, Game Time: Understanding Temporality in Video Games (Digital Game Stu
GBP 29.80
ApproximatelyUS $37.80
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Condition:
“slightly warped”
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Located in: Hereford, United Kingdom
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eBay item number:324750921368
Item specifics
- Condition
- Very Good
- Seller Notes
- “slightly warped”
- Book Title
- Game Time: Understanding Temporality in Video Games (Digital Game
- ISBN
- 9780253032867
- Publication Year
- 2018
- Type
- Textbook
- Format
- Paperback
- Language
- English
- Publication Name
- Game Time: Understanding Temporality in Video Games
- Item Height
- 229mm
- Publisher
- Indiana University Press
- Item Width
- 152mm
- Subject
- Computer Science
- Number of Pages
- 296 Pages
About this product
Product Information
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles-including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.
Product Identifiers
Publisher
Indiana University Press
ISBN-13
9780253032867
eBay Product ID (ePID)
27046507765
Product Key Features
Publication Name
Game Time: Understanding Temporality in Video Games
Format
Paperback
Language
English
Subject
Computer Science
Publication Year
2018
Type
Textbook
Number of Pages
296 Pages
Dimensions
Item Height
229mm
Item Width
152mm
Additional Product Features
Series Title
Digital Game Studies
Country/Region of Manufacture
United States
Item description from the seller
Business seller information
Value Added Tax Number:
- GB 977738841
Seller assumes all responsibility for this listing.
eBay item number:324750921368
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Hereford, United Kingdom
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Seller feedback (63,278)
s***d (652)- Feedback left by buyer.
Past 6 months
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Book condition described as 'Like New' and it is exactly that so I am very pleased; great value; very fast post; securely packed; 5 star recommended seller and thanks.
i***s (281)- Feedback left by buyer.
Past 6 months
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Fast shipment, well-packed, item was as-described, and great communication. I highly recommend this Seller!
v***a (276)- Feedback left by buyer.
Past year
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Great price, good communication, fast international shipping, item is described. Packaging could have been a little better but fortunately the books didn't get damaged! Excellent additions to my Jabberjaw collection!
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