If and when MAG finds a dedicated audience and the casual, blood-crazed floating audience drifts away, it should blossom into something tactical and smart, those 128-player teams creating a militarised war that nothing else on console can come close to. That's the game it wants to be, and the game it deserves to be. Alas, it may have shot itself in the foot with the epic headcount: even in the early, 64-player modes it's going to be daunting and punishing for newcomers. A fiddly HUD that makes getting a bead on squad- (as opposed to faction-) mates and objectives far less obvious than it should be doesn't help there – without a good, talkative commander, relative newcomers are going to flail around desperately. Despite those buttoned-down starting modes, without any single-player content to practice on there's a serious barrier to entry for casual shooter players. Like Warhawk and Quake Wars: Enemy Territory before it, it may well flounder as a result, regardless of its beefy merits. But it works. It really does. 6.0 Presentation No-frills, straight-to-the action has its merits when your trigger finger’s all itchy, but more character would go a long way. Big battles are a great sight, but everything else is so perfunctory. 8.0 Graphics It’s, y’know, fine. Unexceptional, but never embarrassing. Individual characters look a few years old, but that’s a necessary and forgivable side-effect of how many chaps it has to pack in. 7.0 Sound Again, it’s not big on character. Expect standard-issue military grunts and menu music, but little else. Some guns don’t feel as meaty as you’d hope either. 7.5 Gameplay The core mechanics – taken wholesale from other big-map team shooters – are strong, but the dated HUD and over-prevalance of lone-wolves risks it becoming far more drearily ordinary than it is. 7.5 Lasting Appeal Depends on whether you truly identify with one of the factions. Otherwise, the bland anonymity of it all means that brain-itch to continually climb the level ladder will wear off fast. 7.6 Good Full Review by IGN http://xbox360.ign.com Reported by eBay Platinum Powerseller eBay ID:mariio128 eBay Store:Mariio128 Gamemate This game is available for sale in my ebay store: http://mariio128.com http://stores.ebay.com/Mariio128-GamemateRead full review
Well first of all it's massive. You can have up to 256 players on the same battlefield at the same time. The cool part about this game is that you work in squads so a headset is a must if your down with online shooters. ex. Call of Duty, Battlefield, SOCOM, etc.. The difference with this one is that you once you start you get to pick from 3 different factions. SVER, Valor, & Raven. All factions are about equal in power but they also have small differences aside from their looks. Another great difference of the game is that the game rewards you for working with and in a squad. If you follow your team leader they will give you a squad bonus. ex. extra XP, more HP, faster shooting. etc. And as you go up in the ranks you can become platoon leader and then finally be the OIC (Officer in Charge) then you will be commanding all the platoons and squads in the game, on your side. That means you could be commanding 128 people at the same time. WOW. It's fun, it's easy, and it's not too difficult to pick up and learn and play with some friends, new or old.Read full review
When you first hear that MAG supports 256-player online matches, you may be inclined to picture hordes of soldiers swarming on top of one another and filling the air with thousands of bullets. The reality is that skirmishes play out on a much smaller scale, yet MAG still boasts some of the busiest battlefields in the genre. On the objective-rich maps, defeating the enemy squads arrayed against you demands individual skill and team coordination. Powerful rewards and intriguing command abilities await determined soldiers, making the tight combat all the more satisfying. There are some rough edges to contend with, however, including technical problems and a creeping sense of repetition. Yet though MAG is sometimes frustrating, it is more often engaging and occasionally thrilling. The sharp combat and exciting command roles make MAG a great destination for soldiers of fortune. Stopping the enemy's vehicular advances is a great way to help hold the line. * Comment on this video * Watch this video in High Def Jumping into MAG requires you to choose a faction. Three private military companies--S.V.E.R., Raven, and Valor--are engaged in a so-called Shadow War for military contracts, attacking each other's facilities in order to gain an edge. If a faction has enough success in a given match type, it earns a contract that gives its players a slight bonus every time they play that match type. These bonuses are fairly minimal (+5% experience points, for example) and don't tip the scales too much, serving more as an indicator of faction status than a tangible goal to strive for. Each faction has a different appearance, different guns, and a different attitude, and you make your choice based on a brief recruiting video. This isn't much to go on, but they all have similar arsenals and the same skill progression trees, so they are essentially interchangeable. That doesn't mean you can change factions, however. After enlisting, you are stuck with the faction you chose unless you delete your character or reach level 60, at which point you can start a new career. This persistence builds faction loyalty and increases the likelihood that you'll see familiar teammates. You also get very familiar with the maps because they are faction-specific; you always defend your own turf and attack your enemies' territories. This consistency has obvious benefits, and though there are only ten maps, most of them have multiple fronts. The biggest maps have four such fronts, each of which has a different layout and presents its own challenges. Even with this variety, you can reach a point where you start feel like you've seen it all before. Fortunately, the maps are very well designed, and there is so much going on in each battle that this feeling doesn't become a problem. There are four match types in MAG, though only two are available to you early on. Suppression is team deathmatch within your own faction. Sabotage introduces the concept of taking and holding objectives, challenging attackers to capture two points in order to unlock (and subsequently destroy) the third point. These 64-player matches are very straightforward and provide a good point of entry into the game. You can certainly find some hotly contested matches as players hone their weapon skills, but these modes ultimately lack the dynamic intensity of MAG's larger-scale battles. When you need to clear the way for bunker demolition, your shotgun is a powerful ally.Read full review
-PROS:I enjoy the teamwork very much. I dont really know how this game provides a sense of loyalty to one of the 3 factions it has to offer, but it does a good job. -CONS: The game is pretty good for a new "franchise", but it is not worth its $60 price tag. There are definately some major balancing issues, but I think everything would work fine if the team was working together (healing allies etc...). Other Shtuff... -One request I would have is to have more global rewards for winning a battle in the Shadow War. This would give even more motivation for accomplishing objectives instead of xp "greed". I guess this is unnecessary though because I have seen people get pretty "upset" about loosing. -If the balancing between factions was resolved I would also wish there were a way to actually gain some strength. You can unlock things by lvling up, but the credit restrictions in your loadout keep you from using those unlocks. Just giving people maybe 100 credits every time they enter veteran mode at lvl 60 would help. (with a limit of maybe 5 or 10 times) Overall I would give this game 3 1/2 stars for being a fun game that could use a few improvements.Read full review
Once you get to the front line, it gets very chaotic. There are a lot of downloads for this game already. All in all, it's not a bad game. Doesn't quite match up to Halo versions, but the amount of people are nice. All of the trigger buttons control weapons. It takes a little getting used to if you've play COD games, the controls are just different enough to get you killed while you're switching between repair items & guns & crouching. Graphics are good on this game for having so many people. You do have to level up quite a bit before you can actually participate in a 256 player game. Most suppression & sabotage games are for 64 players. Accumulation of experience points & skills points is very slow going at the beginning. It's about time PS3 came out with a game to pit against XBox's Halo. Although Halo weapons are more fun. I don't believe that this game is multi-player on a single console, via LAN or PS Network only. I think COD:MW2 is actually better, unless you're really into online gaming.Read full review
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