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Designing Audio Effect Plug-Ins in C++..., Pirkle, Will

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Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Book Title
Designing Audio Effect Plug-Ins in C++: With Digital Audio Sig...
ISBN
0240825152
EAN
9780240825151
Release Title
Designing Audio Effect Plug-Ins in C++: With Digital Audio Sig...
Artist
Pirkle, Will
Brand
N/A
Colour
N/A
Publication Year
2012
Type
Textbook
Format
Trade Paperback
Language
English
Publication Name
Designing Audio Effect Plug-Ins in C++ : with Digital Audio Signal Processing Theory
Item Height
1.3in
Author
Will Pirkle
Item Length
9.1in
Publisher
Routledge
Item Width
7.3in
Item Weight
34.5 Oz
Number of Pages
535 Pages

About this product

Product Information

Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++gives you everything you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos on the development software. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plug-in implementation, gain knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You will then be ready to design and implement your own unique plug-ins on any platform and within most any host program. Readers are expected to have some knowledge of C++, and high school math. within most any host program. Readers are expected to have some knowledge of C++, and high school math.

Product Identifiers

Publisher
Routledge
ISBN-10
0240825152
ISBN-13
9780240825151
eBay Product ID (ePID)
117145802

Product Key Features

Author
Will Pirkle
Publication Name
Designing Audio Effect Plug-Ins in C++ : with Digital Audio Signal Processing Theory
Format
Trade Paperback
Language
English
Publication Year
2012
Type
Textbook
Number of Pages
535 Pages

Dimensions

Item Length
9.1in
Item Height
1.3in
Item Width
7.3in
Item Weight
34.5 Oz

Additional Product Features

Lc Classification Number
Mt723.P57 2013
Reviews
This is one of the most important and exciting audio books I've seen in a long, long time. It tackles the hottest topic in the industry today--authoring plug-ins. Audio design has transitioned from a hardware world to a software one, and this book places you at the forefront of the revolution. It gives you all the tools you'll need, from signal-processing theory to completed code, to fully understand and write C++ audio plug-ins. When you finish this book, you'll be playing music through your own real-time plug-ins, and you will have acquired perhaps the most valuable skill set sought by today's audio engineers. --Ken C. Pohlmann, Professor Emeritus, University of Miami Finally, the keys to the digital kingdom are made available to all recording engineers. Learn how plug-ins work, gaining a deep understanding of their rich capabilities, tempered by an informed intuition about their sonic limitations. You'll be a better user, and--should you be so inclined--you'll build a better processor. That's right.Designing Audio Effect Plug-Ins in C++gives you the theory, the skills, the software tools, and the hands-on examples you need to build your own delays, reverbs, compressors, and more. Perfect audio effects--if you can't buy 'em, build 'em. --Alex U. Case, author, Sound FX and Mix Smart (Focal Press) This is a very practical introduction to digital audio signal processing that makes writing DSP plugins in C++ easy. The author brings a career of knowledge and experience to one easily understood and very un-stuffy book that takes the mystery out of a complex set of topics. Highly recommended. --Joe Bryan, audio guru and inventor of UAD-1 powered plug-ins, This is one of the most important and exciting audio books I've seen in a long, long time. It tackles the hottest topic in the industry today--authoring plug-ins. Audio design has transitioned from a hardware world to a software one, and this book places you at the forefront of the revolution. It gives you all the tools you'll need, from signal-processing theory to completed code, to fully understand and write C++ audio plug-ins. When you finish this book, you'll be playing music through your own real-time plug-ins, and you will have acquired perhaps the most valuable skill set sought by today's audio engineers. --Ken C. Pohlmann, Professor Emeritus, University of Miami Finally, the keys to the digital kingdom are made available to all recording engineers. Learn how plug-ins work, gaining a deep understanding of their rich capabilities, tempered by an informed intuition about their sonic limitations. You'll be a better user, and--should you be so inclined--you'll build a better processor. That's right. Designing Audio Effect Plug-Ins in C++ gives you the theory, the skills, the software tools, and the hands-on examples you need to build your own delays, reverbs, compressors, and more. Perfect audio effects--if you can't buy 'em, build 'em. --Alex U. Case, author, Sound FX and Mix Smart (Focal Press) This is a very practical introduction to digital audio signal processing that makes writing DSP plugins in C++ easy. The author brings a career of knowledge and experience to one easily understood and very un-stuffy book that takes the mystery out of a complex set of topics. Highly recommended. --Joe Bryan, audio guru and inventor of UAD-1 powered plug-ins you be so inclined--you'll build a better processor. That's right. Designing Audio Effect Plug-Ins in C++ gives you the theory, the skills, the software tools, and the hands-on examples you need to build your own delays, reverbs, compressors, and more. Perfect audio effects--if you can't buy 'em, build 'em. --Alex U. Case, author, Sound FX and Mix Smart (Focal Press) This is a very practical introduction to digital audio signal processing that makes writing DSP plugins in C++ easy. The author brings a career of knowledge and experience to one easily understood and very un-stuffy book that takes the mystery out of a complex set of topics. Highly recommended. --Joe Bryan, audio guru and inventor of UAD-1 powered plug-ins, This is one of the most important and exciting audio books I've seen in a long, long time. It tackles the hottest topic in the industry today-authoring plug-ins. Audio design has transitioned from a hardware world to a software one, and this book places you at the forefront of the revolution. It gives you all the tools you'll need, from signal-processing theory to completed code, to fully understand and write C++ audio plug-ins. When you finish this book, you'll be playing music through your own real-time plug-ins, and you will have acquired perhaps the most valuable skill set sought by today's audio engineers.  -Ken C. Pohlmann, Professor Emeritus, University of Miami Finally, the keys to the digital kingdom are made available to all recording engineers. Learn how plug-ins work, gaining a deep understanding of their rich capabilities, tempered by an informed intuition about their sonic limitations. You'll be a better user, and-should you be so inclined-you'll build a better processor. That's right. Designing Audio Effect Plug-Ins in C++ gives you the theory, the skills, the software tools, and the hands-on examples you need to build your own delays, reverbs, compressors, and more. Perfect audio effects-if you can't buy 'em, build 'em.  -Alex U. Case, author, Sound FX and Mix Smart (Focal Press) This is a very practical introduction to digital audio signal processing that makes writing DSP plugins in C++ easy. The author brings a career of knowledge and experience to one easily understood and very un-stuffy book that takes the mystery out of a complex set of topics. Highly recommended.  -Joe Bryan, audio guru and inventor of UAD-1 powered plug-ins, This is one of the most important and exciting audio books I've seen in a long, long time. It tackles the hottest topic in the industry today--authoring plug-ins. Audio design has transitioned from a hardware world to a software one, and this book places you at the forefront of the revolution. It gives you all the tools you'll need, from signal-processing theory to completed code, to fully understand and write C++ audio plug-ins. When you finish this book, you'll be playing music through your own real-time plug-ins, and you will have acquired perhaps the most valuable skill set sought by today's audio engineers.  --Ken C. Pohlmann, Professor Emeritus, University of Miami Finally, the keys to the digital kingdom are made available to all recording engineers. Learn how plug-ins work, gaining a deep understanding of their rich capabilities, tempered by an informed intuition about their sonic limitations. You'll be a better user, and--should you be so inclined--you'll build a better processor. That's right. Designing Audio Effect Plug-Ins in C++ gives you the theory, the skills, the software tools, and the hands-on examples you need to build your own delays, reverbs, compressors, and more. Perfect audio effects--if you can't buy 'em, build 'em.  --Alex U. Case, author, Sound FX and Mix Smart (Focal Press) This is a very practical introduction to digital audio signal processing that makes writing DSP plugins in C++ easy. The author brings a career of knowledge and experience to one easily understood and very un-stuffy book that takes the mystery out of a complex set of topics. Highly recommended.  --Joe Bryan, audio guru and inventor of UAD-1 powered plug-ins
Table of Content
Chapter 1. Digital Audio Signal Processing Principles Chapter 2. Anatomy of a Windows® Plug-In Chapter 3. Writing Plug-Ins with Socket® Chapter 4. How DSP Filters Work Chapter 5. Basic DSP Theory Chapter 6. Audio Filter Designs: IIR Filters Chapter 7. Delay Effects and Circular Buffers Chapter 8. Audio Filter Designs: FIR Filters Chapter 9. Audio Oscillators Chapter 10. Modulated Delay Effects Chapter 11. Reverb Algorithms Chapter 12. Modulated Filter Effects Chapter 13. Dynamics Processing Chapter 14. Commercial Plug-In APIs
Copyright Date
2013
Target Audience
College Audience
Topic
Programming Languages / C++, Enterprise Applications / General, Speech & Audio Processing, Acoustics & Sound
Lccn
2012-024241
Dewey Decimal
006.4/5
Dewey Edition
23
Illustrated
Yes
Genre
Computers, Technology & Engineering

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