Game Art Complete Andrew Gahan Softcover Maya, 3ds Max, ZBrush, & Photoshop

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Last updated on Nov 28, 2025 12:46:19 PSTView all revisionsView all revisions

Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Country of Origin
Canada
ISBN
9780240811475
Book Title
Game Art Complete
Educational Level
Adult & Further Education
Level
Beginner, Intermediate
Features
Illustrated
Topic
3D Art
Subject Area
Computers, Games & Activities
Publication Name
Game Art Complete : All-In-One: Learn Maya, 3DS Max, Zbrush, and Photoshop Winning Techniques
Publisher
Routledge
Item Length
9.7 in
Subject
Programming / Games, Computer Graphics, Digital Media / Video & Animation, Video & Electronic
Publication Year
2008
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.4 in
Author
Andrew Gahan
Item Weight
40.7 Oz
Item Width
7.4 in
Number of Pages
624 Pages
Category

About this product

Product Identifiers

Publisher
Routledge
ISBN-10
024081147X
ISBN-13
9780240811475
eBay Product ID (ePID)
18038292484

Product Key Features

Number of Pages
624 Pages
Publication Name
Game Art Complete : All-In-One: Learn Maya, 3DS Max, Zbrush, and Photoshop Winning Techniques
Language
English
Subject
Programming / Games, Computer Graphics, Digital Media / Video & Animation, Video & Electronic
Publication Year
2008
Type
Textbook
Subject Area
Computers, Games & Activities
Author
Andrew Gahan
Format
Trade Paperback

Dimensions

Item Height
1.4 in
Item Weight
40.7 Oz
Item Length
9.7 in
Item Width
7.4 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2008-036474
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
794.8/1536
Table Of Content
Introduction.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Box.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Oil Drum.-3d Modeling for Games Using 3ds Max, Creating texture Maps From Photographs.-3d Modeling for Games Using 3ds Max, Creating Normal Maps using Photoshop and Crazy Bump.-Character Modeling with Maya and Zbrush.-Character Modeling with Maya and Zbrush Anatomy.-3D Game Textures, Preparing for Texture Creation.-Building Interactive Worlds In 3D, The Basic 3D Kit.-Character Modeling with Maya and Zbrush Pipeline and modeling guidelines.-Character Modeling with Maya and Zbrush Overview of Maya.-Character Modeling with Maya and Zbrush Introduction to Z Brush modeling.-An Essential Introduction to Maya Character Rigging Designing Your First Biped Character.-An Essential Introduction to Maya Character Rigging Creating Your First Biped Character: Modeling Basics.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Facial Expressions.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Shading and Texturing Basics.-3d Modeling for Games Using 3ds Max, High poly and low poly character
Synopsis
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference., A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference., This is a MUST-HAVE book for game artists interested in proficiency with the 4 top tools available today (Maya, Max, ZBrush, Photoshop). If you can only afford one game art book, this is the one to have!
LC Classification Number
QA76.76.C672.G32

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