Programming Flash Communication Server : Building Real-Time Video, Audio and Data Applications with Flash by Giacomo Guilizzoni, Joey Lott, Justin Watkins, Brian Lesser and Robert Reinhardt (2005, Trade Paperback)

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Publication Date: 2005-03-29. Language: English. Weight: 2.65 lbs. ISBN10: 0596005040.

About this product

Product Identifiers

PublisherO'reilly Media, Incorporated
ISBN-100596005040
ISBN-139780596005047
eBay Product ID (ePID)5950755

Product Key Features

Number of Pages854 Pages
Publication NameProgramming Flash Communication Server : Building Real-Time Video, Audio and Data Applications with Flash
LanguageEnglish
Publication Year2005
SubjectProgramming Languages / HTML, Web / Web Programming, Interactive & Multimedia
TypeTextbook
Subject AreaComputers
AuthorGiacomo Guilizzoni, Joey Lott, Justin Watkins, Brian Lesser, Robert Reinhardt
FormatTrade Paperback

Dimensions

Item Height1.7 in
Item Weight50.5 Oz
Item Length9.1 in
Item Width7.1 in

Additional Product Features

Intended AudienceScholarly & Professional
LCCN2005-278898
Dewey Edition22
IllustratedYes
Dewey Decimal384.5/35
Table Of ContentAbout the Authors Foreword Preface Part I: FlashCom Foundation Chapter 1: Introducing the Flash Communication Server Chapter 2: Communication Components Chapter 3: Managing Connections Chapter 4: Applications, Instances, and Server-Side ActionScript Part II: Audio, Video, and Data Streams Chapter 5: Managing Streams Chapter 6: Microphone and Camera Chapter 7: Media Preparation and Delivery Part III: Remote Connectivity and Communication Chapter 8: Shared Objects Chapter 9: Remote Methods Chapter 10: Server Management API Chapter 11: Flash Remoting Chapter 12: ColdFusion MX and FlashCom Part IV: Design and Deployment Chapter 13: Building Communication Components Chapter 14: Understanding the Macromedia Component Framework Chapter 15: Application Design Patterns and Best Practices Chapter 16: Building Scalable Applications Chapter 17: Network Performance, Latency,and Concurrency Chapter 18: Securing Applications
SynopsisWith the advent of Flash Communication Server MX (FCS), Macromedia believes that it's on the edge of a breakthrough in how people think about the Internet. FCS has been designed to provide web developers with the means to add polished interactive audio and video features to their sites, the sort of features that users have come to expect. Naturally, the process of efficiently integrating rich media into applications, web sites, and web content is a complex one, to say the least. That's where Programming Flash Communication Server factors in. As the foremost reference on FCS, it helps readers understand how FCS can facilitate: Video on demand Live webcasts Video chat and messaging Shared desktop conferences Live auctions Interactive whiteboard presentations Workflow collaboration Multi-user games Programming Flash Communication Server not only explains how to use the pre-built FCS components to construct a simple application, it also explains the architecture so that developers can program custom components to make even more advanced applications. In addition, the book explains how to truly optimize performance, and talks about considerations for networked applications as well as the media issues pertaining to FCS. Programming Flash Communication Server gives developers a sorely needed leg up on this potentially intimidating technology. It lets users develop cool web applications ranging from direct dating experiences with real-time video, to pre-recorded corporate presentations, to news services with video and audio, and much more. At last, the ability to build web sites with rich interactive features--minus the complex downloads and installation hassles--is a reality. And now, with Programming Flash Communication Server from O'Reilly by your side, you can do more quickly and easily than you ever dreamed possible., With the advent of Flash Communication Server MX (FCS), Macromedia believes that it's on the edge of a breakthrough in how people think about the Internet. FCS has been designed to provide web developers with the means to add polished interactive audio and video features to their sites, the sort of features that users have come to expect. Naturally, the process of efficiently integrating rich media into applications, web sites, and web content is a complex one, to say the least. That's where "Programming Flash Communication Server factors in. As the foremost reference on FCS, it helps readers understand how FCS can facilitate: Video on demand Live webcasts Video chat and messaging Shared desktop conferences Live auctions Interactive whiteboard presentations Workflow collaboration Multi-user games "Programming Flash Communication Server not only explains how to use the pre-built FCS components to construct a simple application, it also explains the architecture so that developers can program custom components to make even more advanced applications. In addition, the book explains how to truly optimize performance, and talks about considerations for networked applications as well as the media issues pertaining to FCS. "Programming Flash Communication Server gives developers a sorely needed leg up on this potentially intimidating technology. It lets users develop cool web applications ranging from direct dating experiences with real-time video, to pre-recorded corporate presentations, to news services with video and audio, and much more. At last, the ability to build web sites with rich interactive features--minus the complex downloads andinstallation hassles--is a reality. And now, with "Programming Flash Communication Server from O'Reilly by your side, you can do more quickly and easily than you ever dreamed possible., With the advent of Flash Communication Server MX (FCS), Macromedia believes that it's on the edge of a breakthrough in how people think about the Internet. FCS has been designed to provide web developers with the means to add polished interactive audio and video features to their sites, the sort of features that users have come to expect. Naturally, the process of efficiently integrating rich media into applications, web sites, and web content is a complex one, to say the least. That's where Programming Flash Communication Server factors in. As the foremost reference on FCS, it helps readers understand how FCS can facilitate: Video on demand Live webcasts Video chat and messaging Shared desktop conferences Live auctions Interactive whiteboard presentations Workflow collaboration Multi-user games Programming Flash Communication Server not only explains how to use the pre-built FCS components to construct a simple application, it also explains the architecture so that developers can program custom components to make even more advanced applications. In addition, the book explains how to truly optimize performance, and talks about considerations for networked applications as well as the media issues pertaining to FCS. Programming Flash Communication Server gives developers a sorely needed leg up on this potentially intimidating technology. It lets users develop cool web applications ranging from direct dating experiences with real-time video, to pre-recorded corporate presentations, to news services with video and audio, and much more.At last, the ability to build web sites with rich interactive features--minus the complex downloads and installation hassles--is a reality. And now, with Programming Flash Communication Server from O'Reilly by your side, you can do more quickly and easily than you ever dreamed possible., Our practical reference to Microsoft's newest server offersconcise on-the-job Macromedia's new real-time media server,Flash Communication Server MX (FCS), allows developers tointegrate audio and video applications directly into media-rich web sites using a Flash front end. Features includechat, video messaging, shared desktop ......
LC Classification NumberTK6570.M6P746 2005

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